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Rerun C++ SDK
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Component: Integer index of a voxel in a sparse 3D voxel grid. More...
#include <rerun/components/voxel_index.hpp>
Public Member Functions | |
| VoxelIndex (int32_t x, int32_t y, int32_t z) | |
| Construct VoxelIndex from x/y/z values. | |
| VoxelIndex (rerun::datatypes::IVec3D index_) | |
| VoxelIndex & | operator= (rerun::datatypes::IVec3D index_) |
| VoxelIndex (std::array< int32_t, 3 > xyz_) | |
| VoxelIndex & | operator= (std::array< int32_t, 3 > xyz_) |
| operator rerun::datatypes::IVec3D () const | |
| Cast to the underlying IVec3D datatype. | |
Public Attributes | |
| rerun::datatypes::IVec3D | index |
Component: Integer index of a voxel in a sparse 3D voxel grid.
The voxel center in local grid coordinates is (index + 0.5) * voxel_size.