Rerun C++ SDK
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rerun::components::VoxelSize Struct Reference

Component: The scene-unit dimensions of one voxel in a sparse 3D voxel grid. More...

#include <rerun/components/voxel_size.hpp>

Public Member Functions

 VoxelSize (rerun::datatypes::Vec3D xyz_)
 
VoxelSizeoperator= (rerun::datatypes::Vec3D xyz_)
 
 VoxelSize (std::array< float, 3 > xyz_)
 
VoxelSizeoperator= (std::array< float, 3 > xyz_)
 
 operator rerun::datatypes::Vec3D () const
 Cast to the underlying Vec3D datatype.
 

Public Attributes

rerun::datatypes::Vec3D xyz
 

Detailed Description

Component: The scene-unit dimensions of one voxel in a sparse 3D voxel grid.

Each component is the size of a voxel along the corresponding local grid axis. All components must be finite and positive.


The documentation for this struct was generated from the following file: