fn find_best_component(
mapping: &BTreeMap<EntityPath, BTreeSet<ComponentDescriptor>>,
entity_path: &EntityPath,
component_name: &str,
) -> ComponentName
fn find_best_component(
mapping: &BTreeMap<EntityPath, BTreeSet<ComponentDescriptor>>,
entity_path: &EntityPath,
component_name: &str,
) -> ComponentName