Struct depth_cloud::RenderDepthClouds
source · pub(crate) struct RenderDepthClouds {
pub(crate) depth: DepthTexture,
pub(crate) albedo: AlbedoTexture,
pub(crate) scale: f32,
pub(crate) point_radius_from_world_depth: f32,
pub(crate) intrinsics: Mat3,
pub(crate) camera_control: CameraControl,
pub(crate) camera_position: Vec3,
}
Fields§
§depth: DepthTexture
§albedo: AlbedoTexture
§scale: f32
§point_radius_from_world_depth: f32
§intrinsics: Mat3
§camera_control: CameraControl
§camera_position: Vec3
Implementations§
source§impl RenderDepthClouds
impl RenderDepthClouds
sourcepub(crate) fn draw_backprojected_point_cloud<FD, ID>(
&mut self,
re_ctx: &RenderContext,
pixels_per_point: f32,
resolution_in_pixel: [u32; 2],
target_location: Vec2,
frame_draw_data: FD,
image_draw_data: ID,
) -> Result<ViewDrawResult>
pub(crate) fn draw_backprojected_point_cloud<FD, ID>( &mut self, re_ctx: &RenderContext, pixels_per_point: f32, resolution_in_pixel: [u32; 2], target_location: Vec2, frame_draw_data: FD, image_draw_data: ID, ) -> Result<ViewDrawResult>
Manually backproject the depth texture into a point cloud and render it.
sourcepub(crate) fn draw_depth_cloud<FD, ID>(
&mut self,
re_ctx: &RenderContext,
pixels_per_point: f32,
resolution_in_pixel: [u32; 2],
target_location: Vec2,
frame_draw_data: FD,
image_draw_data: ID,
) -> Result<ViewDrawResult>
pub(crate) fn draw_depth_cloud<FD, ID>( &mut self, re_ctx: &RenderContext, pixels_per_point: f32, resolution_in_pixel: [u32; 2], target_location: Vec2, frame_draw_data: FD, image_draw_data: ID, ) -> Result<ViewDrawResult>
Pass the depth texture to our native depth cloud renderer.
Trait Implementations§
source§impl Example for RenderDepthClouds
impl Example for RenderDepthClouds
fn title() -> &'static str
fn new(re_ctx: &RenderContext) -> Self
fn draw( &mut self, re_ctx: &RenderContext, resolution: [u32; 2], time: &Time, pixels_per_point: f32, ) -> Result<Vec<ViewDrawResult>>
fn on_key_event(&mut self, input: KeyEvent)
fn on_cursor_moved(&mut self, _position_in_pixel: UVec2)
Auto Trait Implementations§
impl Freeze for RenderDepthClouds
impl !RefUnwindSafe for RenderDepthClouds
impl Send for RenderDepthClouds
impl Sync for RenderDepthClouds
impl Unpin for RenderDepthClouds
impl !UnwindSafe for RenderDepthClouds
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T: ?Sized,
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