pub(crate) struct Multiview {
pub(crate) perspective_projection: bool,
pub(crate) camera_control: CameraControl,
pub(crate) camera_position: Vec3,
pub(crate) model_mesh_instances: Vec<GpuMeshInstance>,
pub(crate) mesh_instance_positions_and_colors: Vec<(Vec3, Color32)>,
pub(crate) random_points_positions: Vec<Vec3>,
pub(crate) random_points_radii: Vec<Size>,
pub(crate) random_points_colors: Vec<Color32>,
pub(crate) take_screenshot_next_frame_for_view: Option<u32>,
}
Fields§
§perspective_projection: bool
§camera_control: CameraControl
§camera_position: Vec3
§model_mesh_instances: Vec<GpuMeshInstance>
§mesh_instance_positions_and_colors: Vec<(Vec3, Color32)>
§random_points_positions: Vec<Vec3>
§random_points_radii: Vec<Size>
§random_points_colors: Vec<Color32>
§take_screenshot_next_frame_for_view: Option<u32>
Implementations§
Trait Implementations§
source§impl Example for Multiview
impl Example for Multiview
fn title() -> &'static str
fn new(re_ctx: &RenderContext) -> Self
fn draw( &mut self, re_ctx: &RenderContext, resolution: [u32; 2], time: &Time, pixels_per_point: f32, ) -> Result<Vec<ViewDrawResult>>
fn on_key_event(&mut self, input: KeyEvent)
fn on_cursor_moved(&mut self, _position_in_pixel: UVec2)
Auto Trait Implementations§
impl Freeze for Multiview
impl !RefUnwindSafe for Multiview
impl Send for Multiview
impl Sync for Multiview
impl Unpin for Multiview
impl !UnwindSafe for Multiview
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
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where ConcreteType
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§impl<T> Instrument for T
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§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
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source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
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Converts self
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variant of Either<Self, Self>
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returns true
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Converts self
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