Enum re_renderer::config::DeviceTier

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pub enum DeviceTier {
    Gles = 0,
    FullWebGpuSupport = 1,
}
Expand description

Device tiers re_renderer distinguishes.

To reduce complexity, we rarely do fine-grained feature checks, but instead support set of features, each a superset of the next.

Tiers are sorted from lowest to highest. Certain tiers may not be possible on a given machine/setup, but choosing lower tiers is always possible. Tiers may loosely relate to quality settings, but their primary function is an easier way to do bundle feature support checks.

See also global_bindings.wgsl

Variants§

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Gles = 0

Limited feature support as provided by WebGL and native GLES2/OpenGL3(ish).

Note that we do not distinguish between WebGL & native GL here, instead, we go with the lowest common denominator.

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FullWebGpuSupport = 1

Full support of WebGPU spec without additional feature requirements.

Expecting to run either in a stable WebGPU implementation. I.e. either natively with Vulkan/Metal or in a browser with WebGPU support.

Trait Implementations§

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impl Clone for DeviceTier

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fn clone(&self) -> DeviceTier

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DeviceTier

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for DeviceTier

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fn eq(&self, other: &DeviceTier) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for DeviceTier

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impl Eq for DeviceTier

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impl StructuralPartialEq for DeviceTier

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