Struct re_renderer::draw_phases::picking_layer::PickingResult

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pub struct PickingResult<T: 'static + Send + Sync> {
    pub user_data: T,
    pub rect: RectInt,
    pub picking_id_data: Vec<PickingLayerId>,
    pub picking_depth_data: Vec<f32>,
    world_from_cropped_projection: Mat4,
}
Expand description

GPU retrieved & processed picking data result.

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§user_data: T

User data supplied on picking request.

§rect: RectInt

Picking rect supplied on picking request. Describes the area of the picking layer that was read back.

§picking_id_data: Vec<PickingLayerId>

Picking id data for the requested rectangle.

GPU internal row padding has already been removed from this buffer. Pixel data is stored in the normal fashion - row wise, left to right, top to bottom.

§picking_depth_data: Vec<f32>

Picking depth data for the requested rectangle.

Use PickingResult::picked_world_position for easy interpretation of the data.

GPU internal row padding has already been removed from this buffer. Pixel data is stored in the normal fashion - row wise, left to right, top to bottom.

§world_from_cropped_projection: Mat4

Transforms a NDC position on the picking rect to a world position.

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impl<T: 'static + Send + Sync> PickingResult<T>

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pub fn picked_world_position(&self, pos_on_picking_rect: UVec2) -> Vec3

Returns the picked world position.

Panics if the position is outside of the picking rect.

Keep in mind that the picked position may be (negative) infinity if nothing was picked.

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pub fn picked_id(&self, pos_on_picking_rect: UVec2) -> PickingLayerId

Returns the picked picking id.

Panics if the position is outside of the picking rect.

Auto Trait Implementations§

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impl<T> Freeze for PickingResult<T>
where T: Freeze,

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impl<T> RefUnwindSafe for PickingResult<T>
where T: RefUnwindSafe,

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impl<T> Send for PickingResult<T>

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impl<T> Sync for PickingResult<T>

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impl<T> Unpin for PickingResult<T>
where T: Unpin,

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impl<T> UnwindSafe for PickingResult<T>
where T: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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where T: ?Sized,

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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