Struct re_renderer::importer::cpu_model::CpuModel
source · pub struct CpuModel {
pub meshes: SlotMap<CpuModelMeshKey, CpuMesh>,
pub instances: Vec<CpuMeshInstance>,
}
Expand description
A collection of meshes & mesh instances on the CPU.
Note that there is currently no GpuModel
equivalent, since
GpuMeshInstance
es use shared ownership of GpuMesh
es.
This is the output of a model loader and is ready to be converted into
a series of GpuMeshInstance
s that can be rendered.
This is meant as a useful intermediate structure for doing post-processing steps on the model prior to gpu upload.
Fields§
§meshes: SlotMap<CpuModelMeshKey, CpuMesh>
§instances: Vec<CpuMeshInstance>
Implementations§
source§impl CpuModel
impl CpuModel
sourcepub fn from_single_mesh(mesh: CpuMesh) -> Self
pub fn from_single_mesh(mesh: CpuMesh) -> Self
sourcepub fn add_single_instance_mesh(&mut self, mesh: CpuMesh)
pub fn add_single_instance_mesh(&mut self, mesh: CpuMesh)
Adds a new CpuMesh
to the model, creating a single instance with identity transform.
pub fn calculate_bounding_box(&self) -> BoundingBox
sourcepub fn into_gpu_meshes(
self,
ctx: &RenderContext
) -> Result<Vec<GpuMeshInstance>, MeshError>
pub fn into_gpu_meshes( self, ctx: &RenderContext ) -> Result<Vec<GpuMeshInstance>, MeshError>
Converts the entire model into a serious of mesh instances that can be rendered.
Silently ignores:
- instances with invalid mesh keys
- unreferenced meshes
Trait Implementations§
Auto Trait Implementations§
impl Freeze for CpuModel
impl !RefUnwindSafe for CpuModel
impl Send for CpuModel
impl Sync for CpuModel
impl Unpin for CpuModel
impl !UnwindSafe for CpuModel
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