Struct re_renderer::renderer::mesh_renderer::MeshBatch
source · struct MeshBatch {
mesh: Arc<GpuMesh>,
count: u32,
count_with_outlines: u32,
}
Fields§
§mesh: Arc<GpuMesh>
§count: u32
§count_with_outlines: u32
Number of meshes out of count
which have outlines.
We put all instances with outlines at the start of the instance buffer range.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for MeshBatch
impl !RefUnwindSafe for MeshBatch
impl Send for MeshBatch
impl Sync for MeshBatch
impl Unpin for MeshBatch
impl !UnwindSafe for MeshBatch
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