Struct re_renderer::renderer::world_grid::gpu_data::WorldGridUniformBuffer
source · #[repr(C)]pub struct WorldGridUniformBuffer {
pub color: Vec4,
pub plane: Vec4,
pub spacing: f32,
pub thickness_ui: f32,
pub _padding: [f32; 2],
pub end_padding: [PaddingRow; 13],
}
Expand description
Keep in sync with world_grid.wgsl
Fields§
§color: Vec4
§plane: Vec4
Plane equation, normal + distance.
spacing: f32
How far apart the closest sets of lines are.
thickness_ui: f32
Radius of the lines in UI units.
_padding: [f32; 2]
§end_padding: [PaddingRow; 13]
Trait Implementations§
source§impl Clone for WorldGridUniformBuffer
impl Clone for WorldGridUniformBuffer
source§fn clone(&self) -> WorldGridUniformBuffer
fn clone(&self) -> WorldGridUniformBuffer
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for WorldGridUniformBuffer
impl Pod for WorldGridUniformBuffer
Auto Trait Implementations§
impl Freeze for WorldGridUniformBuffer
impl RefUnwindSafe for WorldGridUniformBuffer
impl Send for WorldGridUniformBuffer
impl Sync for WorldGridUniformBuffer
impl Unpin for WorldGridUniformBuffer
impl UnwindSafe for WorldGridUniformBuffer
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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§type Bits = T
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source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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Converts self
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