Struct re_renderer::resource_managers::texture_manager::Inner
source · struct Inner {
texture_cache: HashMap<u64, GpuTexture2D>,
accessed_textures: HashSet<u64>,
}
Fields§
§texture_cache: HashMap<u64, GpuTexture2D>
Caches textures using a unique id, which in practice is the hash of the
row id of the tensor data (tensor_data_row_id
).
Any texture which wasn’t accessed on the previous frame is ejected from the cache
during Self::begin_frame
.
accessed_textures: HashSet<u64>
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Trait Implementations§
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impl Freeze for Inner
impl !RefUnwindSafe for Inner
impl Send for Inner
impl Sync for Inner
impl Unpin for Inner
impl !UnwindSafe for Inner
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