Struct re_renderer::video::player::VideoPlayer

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pub struct VideoPlayer {
    data: Arc<VideoData>,
    chunk_decoder: VideoChunkDecoder,
    video_texture: VideoTexture,
    current_gop_idx: usize,
    current_sample_idx: usize,
    last_error: Option<TimedDecodingError>,
}
Expand description

Decode video to a texture, optimized for extracting successive frames over time.

If you want to sample multiple points in a video simultaneously, use multiple video players.

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§data: Arc<VideoData>§chunk_decoder: VideoChunkDecoder§video_texture: VideoTexture§current_gop_idx: usize§current_sample_idx: usize§last_error: Option<TimedDecodingError>

Last error that was encountered during decoding.

Only fully reset after a successful decode.

Implementations§

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impl VideoPlayer

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pub fn new( debug_name: &str, render_ctx: &RenderContext, data: Arc<VideoData>, decode_settings: &DecodeSettings ) -> Result<Self, VideoPlayerError>

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pub fn frame_at( &mut self, render_ctx: &RenderContext, time_since_video_start_in_seconds: f64, video_data: &[u8] ) -> Result<VideoFrameTexture, VideoPlayerError>

Get the video frame at the given time stamp.

This will seek in the video if needed. If you want to sample multiple points in a video simultaneously, use multiple decoders.

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fn enqueue_samples( &mut self, presentation_timestamp: Time, video_data: &[u8] ) -> Result<(), VideoPlayerError>

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fn update_video_texture( &mut self, render_ctx: &RenderContext, presentation_timestamp: Time ) -> Result<(), VideoPlayerError>

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fn enqueue_gop( &mut self, gop_idx: usize, video_data: &[u8] ) -> Result<(), VideoPlayerError>

Enqueue all samples in the given GOP.

Does nothing if the index is out of bounds.

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fn reset(&mut self) -> Result<(), VideoPlayerError>

Reset the video decoder and discard all frames.

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