Struct re_renderer::video::Video
source · pub struct Video {
debug_name: String,
data: Arc<VideoData>,
players: Mutex<HashMap<VideoPlayerStreamId, PlayerEntry>>,
decode_settings: DecodeSettings,
}
Expand description
Video data + decoder(s).
Supports asynchronously decoding video into GPU textures via Video::frame_at
.
Fields§
§debug_name: String
§data: Arc<VideoData>
§players: Mutex<HashMap<VideoPlayerStreamId, PlayerEntry>>
§decode_settings: DecodeSettings
Implementations§
source§impl Video
impl Video
sourcepub fn load(
debug_name: String,
data: Arc<VideoData>,
decode_settings: DecodeSettings
) -> Self
pub fn load( debug_name: String, data: Arc<VideoData>, decode_settings: DecodeSettings ) -> Self
Loads a video from the given data.
Currently supports the following media types:
video/mp4
sourcepub fn frame_at(
&self,
render_context: &RenderContext,
player_stream_id: VideoPlayerStreamId,
time_since_video_start_in_seconds: f64,
video_data: &[u8]
) -> FrameDecodingResult
pub fn frame_at( &self, render_context: &RenderContext, player_stream_id: VideoPlayerStreamId, time_since_video_start_in_seconds: f64, video_data: &[u8] ) -> FrameDecodingResult
Returns a texture with the latest frame at the given time since video start.
If the time is negative, a zeroed texture is returned.
This API is asynchronous, meaning that the decoder may not yet have decoded the frame at the given timestamp. If the frame is not yet available, the returned texture will be empty.
The time is specified in seconds since the start of the video.
sourcepub fn purge_unused_decoders(&self, active_frame_idx: u64)
pub fn purge_unused_decoders(&self, active_frame_idx: u64)
Removes all decoders that have been unused in the last frame.
Decoders are very memory intensive, so they should be cleaned up as soon they’re no longer needed.
Auto Trait Implementations§
impl !Freeze for Video
impl !RefUnwindSafe for Video
impl Send for Video
impl Sync for Video
impl Unpin for Video
impl !UnwindSafe for Video
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T: ?Sized,
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