pub struct VertexBufferLayout {
    pub array_stride: BufferAddress,
    pub step_mode: VertexStepMode,
    pub attributes: SmallVec<[VertexAttribute; 8]>,
}
Expand description

A copy of [wgpu::VertexBufferLayout] with a [smallvec] for the attributes.

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§array_stride: BufferAddress

The stride, in bytes, between elements of this buffer.

§step_mode: VertexStepMode

How often this vertex buffer is “stepped” forward.

§attributes: SmallVec<[VertexAttribute; 8]>

The list of attributes which comprise a single vertex.

Implementations§

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impl VertexBufferLayout

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pub fn from_formats( formats: impl Iterator<Item = VertexFormat> ) -> SmallVec<[Self; 4]>

Generates layouts with successive shader locations without gaps.

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pub fn attributes_from_formats( start_location: u32, formats: impl Iterator<Item = VertexFormat> ) -> SmallVec<[VertexAttribute; 8]>

Generates attributes with successive shader locations without gaps

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impl VertexBufferLayout

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fn to_wgpu_desc(&self) -> VertexBufferLayout<'_>

Trait Implementations§

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impl Clone for VertexBufferLayout

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fn clone(&self) -> VertexBufferLayout

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for VertexBufferLayout

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for VertexBufferLayout

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for VertexBufferLayout

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fn eq(&self, other: &VertexBufferLayout) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for VertexBufferLayout

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impl StructuralPartialEq for VertexBufferLayout

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