Struct re_renderer::wgpu_resources::static_resource_pool::StaticResourcePoolReadLockAccessor
source · pub struct StaticResourcePoolReadLockAccessor<'a, Handle: Key, Res> {
resources: RwLockReadGuard<'a, SlotMap<Handle, StoredResource<Res>>>,
current_frame_index: u64,
}
Expand description
Accessor to the resource pool by taking a read lock.
Fields§
§resources: RwLockReadGuard<'a, SlotMap<Handle, StoredResource<Res>>>
§current_frame_index: u64
Implementations§
source§impl<'a, Handle: Key, Res> StaticResourcePoolReadLockAccessor<'a, Handle, Res>
impl<'a, Handle: Key, Res> StaticResourcePoolReadLockAccessor<'a, Handle, Res>
pub fn get(&self, handle: Handle) -> Result<&Res, PoolError>
pub fn get_statistics( &self, handle: Handle ) -> Result<&ResourceStatistics, PoolError>
Auto Trait Implementations§
impl<'a, Handle, Res> Freeze for StaticResourcePoolReadLockAccessor<'a, Handle, Res>
impl<'a, Handle, Res> !RefUnwindSafe for StaticResourcePoolReadLockAccessor<'a, Handle, Res>
impl<'a, Handle, Res> !Send for StaticResourcePoolReadLockAccessor<'a, Handle, Res>
impl<'a, Handle, Res> Sync for StaticResourcePoolReadLockAccessor<'a, Handle, Res>where
Res: Sync,
impl<'a, Handle, Res> Unpin for StaticResourcePoolReadLockAccessor<'a, Handle, Res>
impl<'a, Handle, Res> !UnwindSafe for StaticResourcePoolReadLockAccessor<'a, Handle, Res>
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T: ?Sized,
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source§impl<T> IntoEither for T
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