Struct re_renderer::wgpu_resources::texture_pool::GpuTextureHandle
source · #[repr(transparent)]pub struct GpuTextureHandle(KeyData);
Tuple Fields§
§0: KeyData
Trait Implementations§
source§impl Clone for GpuTextureHandle
impl Clone for GpuTextureHandle
source§fn clone(&self) -> GpuTextureHandle
fn clone(&self) -> GpuTextureHandle
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GpuTextureHandle
impl Debug for GpuTextureHandle
source§impl Default for GpuTextureHandle
impl Default for GpuTextureHandle
source§fn default() -> GpuTextureHandle
fn default() -> GpuTextureHandle
Returns the “default value” for a type. Read more
source§impl<'de> Deserialize<'de> for GpuTextureHandle
impl<'de> Deserialize<'de> for GpuTextureHandle
source§fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl From<KeyData> for GpuTextureHandle
impl From<KeyData> for GpuTextureHandle
source§impl Hash for GpuTextureHandle
impl Hash for GpuTextureHandle
source§impl Key for GpuTextureHandle
impl Key for GpuTextureHandle
source§fn null() -> Self
fn null() -> Self
Creates a new key that is always invalid and distinct from any non-null
key. A null key can only be created through this method (or default
initialization of keys made with
new_key_type!
, which calls this
method). Read moresource§impl Ord for GpuTextureHandle
impl Ord for GpuTextureHandle
source§fn cmp(&self, other: &GpuTextureHandle) -> Ordering
fn cmp(&self, other: &GpuTextureHandle) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
source§impl PartialEq for GpuTextureHandle
impl PartialEq for GpuTextureHandle
source§fn eq(&self, other: &GpuTextureHandle) -> bool
fn eq(&self, other: &GpuTextureHandle) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl PartialOrd for GpuTextureHandle
impl PartialOrd for GpuTextureHandle
source§fn partial_cmp(&self, other: &GpuTextureHandle) -> Option<Ordering>
fn partial_cmp(&self, other: &GpuTextureHandle) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moresource§impl Serialize for GpuTextureHandle
impl Serialize for GpuTextureHandle
impl Copy for GpuTextureHandle
impl Eq for GpuTextureHandle
impl StructuralPartialEq for GpuTextureHandle
Auto Trait Implementations§
impl Freeze for GpuTextureHandle
impl RefUnwindSafe for GpuTextureHandle
impl Send for GpuTextureHandle
impl Sync for GpuTextureHandle
impl Unpin for GpuTextureHandle
impl UnwindSafe for GpuTextureHandle
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere
T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
The none-equivalent value.