Struct re_renderer::wgpu_resources::texture_pool::TextureDesc

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pub struct TextureDesc {
    pub label: DebugLabel,
    pub size: Extent3d,
    pub mip_level_count: u32,
    pub sample_count: u32,
    pub dimension: TextureDimension,
    pub format: TextureFormat,
    pub usage: TextureUsages,
}

Fields§

§label: DebugLabel

Debug label of the texture. This will show up in graphics debuggers for easy identification.

§size: Extent3d

Size of the texture. All components must be greater than zero. For a regular 1D/2D texture, the unused sizes will be 1. For 2DArray textures, Z is the number of 2D textures in that array.

§mip_level_count: u32

Mip count of texture. For a texture with no extra mips, this must be 1.

§sample_count: u32

Sample count of texture. If this is not 1, texture must have [wgpu::BindingType::Texture::multisampled] set to true.

§dimension: TextureDimension

Dimensions of the texture.

§format: TextureFormat

Format of the texture.

§usage: TextureUsages

Allowed usages of the texture. If used in other ways, the operation will panic.

Implementations§

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impl TextureDesc

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pub fn with_label(&self, label: DebugLabel) -> Self

Copies the desc but changes the label.

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pub fn with_label_push(&self, append_this: &str) -> Self

Copies the desc but adds a string to the label.

Trait Implementations§

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impl Clone for TextureDesc

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fn clone(&self) -> TextureDesc

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TextureDesc

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl DynamicResourcesDesc for TextureDesc

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fn resource_size_in_bytes(&self) -> u64

Number of bytes this texture is expected to take.

The actual number might be both bigger (padding) and lower (gpu sided compression).

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fn allow_reuse(&self) -> bool

If true, a unused resources will be kept around for while and then re-used in following frames. If false, it will be destroyed on DynamicResourcePool::begin_frame.
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impl Hash for TextureDesc

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for TextureDesc

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fn eq(&self, other: &TextureDesc) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for TextureDesc

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impl StructuralPartialEq for TextureDesc

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