Struct re_sdk_comms::buffered_client::Client
source · pub struct Client {
msg_tx: Sender<MsgMsg>,
flushed_rx: Receiver<FlushedMsg>,
encode_quit_tx: Sender<QuitMsg>,
send_quit_tx: Sender<InterruptMsg>,
encode_join: Option<JoinHandle<()>>,
send_join: Option<JoinHandle<()>>,
addr: SocketAddr,
}
Expand description
Send [LogMsg
]es to a server over TCP.
The messages are encoded and sent on separate threads
so that calling Client::send
is non-blocking.
Fields§
§msg_tx: Sender<MsgMsg>
§flushed_rx: Receiver<FlushedMsg>
§encode_quit_tx: Sender<QuitMsg>
§send_quit_tx: Sender<InterruptMsg>
§encode_join: Option<JoinHandle<()>>
§send_join: Option<JoinHandle<()>>
§addr: SocketAddr
Only used for diagnostics, not for communication after new()
.
Implementations§
source§impl Client
impl Client
sourcepub fn new(addr: SocketAddr, flush_timeout: Option<Duration>) -> Self
pub fn new(addr: SocketAddr, flush_timeout: Option<Duration>) -> Self
Connect via TCP to this log server.
flush_timeout
is the minimum time the TcpClient
will wait during a
flush before potentially dropping data. Note: Passing None
here can
cause a call to flush
to block indefinitely if a connection cannot be
established.
pub fn send(&self, log_msg: LogMsg)
sourcepub fn drop_if_disconnected(&self)
pub fn drop_if_disconnected(&self)
Switch to a mode where we drop messages if disconnected.
Calling this before a flush (or drop) ensures we won’t get stuck trying to send messages to a closed endpoint, but we will still send all messages to an open endpoint.
fn send_msg_msg(&self, msg: MsgMsg)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Client
impl !RefUnwindSafe for Client
impl Send for Client
impl Sync for Client
impl Unpin for Client
impl !UnwindSafe for Client
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