fn add_entities_tree_ui(
    ctx: &ViewerContext<'_>,
    ui: &mut Ui,
    name: &str,
    tree: &EntityTree,
    view: &ViewBlueprint,
    query_result: &DataQueryResult,
    entity_path_filter: &EntityPathFilter,
    entities_add_info: &IntMap<EntityPath, EntityAddInfo>,
)