fn add_entities_tree_ui(
ctx: &ViewerContext<'_>,
ui: &mut Ui,
entity_data: &EntityPickerEntryData,
view: &ViewBlueprint,
query_result: &DataQueryResult,
entity_path_filter: &ResolvedEntityPathFilter,
entities_add_info: &IntMap<EntityPath, EntityAddInfo>,
filter_session_id: Option<Id>,
)