Struct re_viewport_blueprint::view::ViewBlueprint
source · pub struct ViewBlueprint {
pub id: ViewId,
pub display_name: Option<String>,
class_identifier: ViewClassIdentifier,
pub space_origin: EntityPath,
pub contents: ViewContents,
pub visible: bool,
pub defaults_path: EntityPath,
pending_writes: Vec<Chunk>,
}
Expand description
A view of a space.
Note: ViewBlueprint
doesn’t implement Clone because it stores an internal
uuid used for identifying the path of its data in the blueprint store. It’s ambiguous
whether the intent is for a clone to write to the same place.
If you want a new view otherwise identical to an existing one, use
re_viewport::ViewportBlueprint::duplicate_view
.
Fields§
§id: ViewId
§display_name: Option<String>
§class_identifier: ViewClassIdentifier
§space_origin: EntityPath
The “anchor point” of this view. The transform at this path forms the reference point for all scene->world transforms in this view. I.e. the position of this entity path in space forms the origin of the coordinate system in this view. Furthermore, this is the primary indicator for heuristics on what entities we show in this view.
contents: ViewContents
The content of this view as defined by its queries.
visible: bool
True if this view is visible in the UI.
defaults_path: EntityPath
Path where these views defaults can be found.
pending_writes: Vec<Chunk>
Pending blueprint writes for nested components from duplicate.
Implementations§
source§impl ViewBlueprint
impl ViewBlueprint
sourcepub fn defaults_path(view_id: ViewId) -> EntityPath
pub fn defaults_path(view_id: ViewId) -> EntityPath
Path at which a view writes defaults for components.
sourcepub fn new(
view_class: ViewClassIdentifier,
recommended: RecommendedView,
) -> Self
pub fn new( view_class: ViewClassIdentifier, recommended: RecommendedView, ) -> Self
Creates a new ViewBlueprint
with a single ViewContents
.
This ViewBlueprint
is ephemeral. If you want to make it permanent, you
must call Self::save_to_blueprint_store
.
sourcepub fn new_with_id(
view_class: ViewClassIdentifier,
recommended: RecommendedView,
id: ViewId,
) -> Self
pub fn new_with_id( view_class: ViewClassIdentifier, recommended: RecommendedView, id: ViewId, ) -> Self
Creates a new ViewBlueprint
with a single ViewContents
, using the provided id.
Useful for testing contexts where random ids are not desired. Avoid using in production code.
This ViewBlueprint
is ephemeral. If you want to make it permanent, you
must call Self::save_to_blueprint_store
.
sourcepub fn missing_name_placeholder(&self) -> String
pub fn missing_name_placeholder(&self) -> String
Placeholder name displayed in the UI if the user hasn’t explicitly named the view.
sourcepub fn display_name_or_default(&self) -> ContentsName
pub fn display_name_or_default(&self) -> ContentsName
Returns this view’s display name
When returning [ContentsName::Placeholder
], the UI should display the resulting name using
re_ui::LabelStyle::Unnamed
.
sourcepub fn try_from_db(
id: ViewId,
blueprint_db: &EntityDb,
query: &LatestAtQuery,
) -> Option<Self>
pub fn try_from_db( id: ViewId, blueprint_db: &EntityDb, query: &LatestAtQuery, ) -> Option<Self>
Attempt to load a ViewBlueprint
from the blueprint store.
sourcepub fn save_to_blueprint_store(&self, ctx: &ViewerContext<'_>)
pub fn save_to_blueprint_store(&self, ctx: &ViewerContext<'_>)
Persist the entire ViewBlueprint
to the blueprint store.
This only needs to be called if the ViewBlueprint
was created with Self::new
.
Otherwise, incremental calls to set_
functions will write just the necessary component
update directly to the store.
sourcepub fn duplicate(
&self,
store_context: &StoreContext<'_>,
query: &LatestAtQuery,
) -> Self
pub fn duplicate( &self, store_context: &StoreContext<'_>, query: &LatestAtQuery, ) -> Self
Creates a new ViewBlueprint
with the same contents, but a different [ViewId
]
Also duplicates all the queries in the view.
pub fn clear(&self, ctx: &ViewerContext<'_>)
pub fn set_display_name(&self, ctx: &ViewerContext<'_>, name: Option<String>)
pub fn set_origin(&self, ctx: &ViewerContext<'_>, origin: &EntityPath)
pub fn set_visible(&self, ctx: &ViewerContext<'_>, visible: bool)
pub fn class_identifier(&self) -> ViewClassIdentifier
pub fn class<'a>( &self, view_class_registry: &'a ViewClassRegistry, ) -> &'a dyn ViewClass
pub fn entity_path(&self) -> EntityPath
pub fn query_range( &self, blueprint: &EntityDb, blueprint_query: &LatestAtQuery, active_timeline: &Timeline, view_class_registry: &ViewClassRegistry, view_state: &dyn ViewState, ) -> QueryRange
pub fn bundle_context_with_states<'a>( &'a self, ctx: &'a ViewerContext<'a>, view_states: &'a mut ViewStates, ) -> ViewContext<'a>
pub fn bundle_context_with_state<'a>( &'a self, ctx: &'a ViewerContext<'a>, view_state: &'a dyn ViewState, ) -> ViewContext<'a>
fn visualizer_collection( &self, ctx: &ViewerContext<'_>, ) -> Arc<VisualizerCollection>
Trait Implementations§
source§impl Clone for ViewBlueprint
impl Clone for ViewBlueprint
source§fn clone(&self) -> ViewBlueprint
fn clone(&self) -> ViewBlueprint
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreAuto Trait Implementations§
impl Freeze for ViewBlueprint
impl !RefUnwindSafe for ViewBlueprint
impl Send for ViewBlueprint
impl Sync for ViewBlueprint
impl Unpin for ViewBlueprint
impl !UnwindSafe for ViewBlueprint
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