pub struct EntityDepthOffsets {
pub per_entity_and_visualizer: HashMap<(ViewSystemIdentifier, EntityPathHash), DepthOffset>,
}
Expand description
Context for creating a mapping from DrawOrder
to re_renderer::DepthOffset
.
Fields§
§per_entity_and_visualizer: HashMap<(ViewSystemIdentifier, EntityPathHash), DepthOffset>
Trait Implementations§
source§impl Default for EntityDepthOffsets
impl Default for EntityDepthOffsets
source§fn default() -> EntityDepthOffsets
fn default() -> EntityDepthOffsets
Returns the “default value” for a type. Read more
source§impl IdentifiedViewSystem for EntityDepthOffsets
impl IdentifiedViewSystem for EntityDepthOffsets
source§fn identifier() -> ViewSystemIdentifier
fn identifier() -> ViewSystemIdentifier
Unique name for a system within a given
crate::SpaceViewClass
. Read moresource§impl ViewContextSystem for EntityDepthOffsets
impl ViewContextSystem for EntityDepthOffsets
source§fn compatible_component_sets(&self) -> Vec<ComponentNameSet>
fn compatible_component_sets(&self) -> Vec<ComponentNameSet>
Returns all the component sets that the system is compatible with. Read more
source§fn execute(&mut self, ctx: &ViewContext<'_>, query: &ViewQuery<'_>)
fn execute(&mut self, ctx: &ViewContext<'_>, query: &ViewQuery<'_>)
Queries the chunk store and performs data conversions to make it ready for consumption by scene elements.
source§fn as_any(&self) -> &dyn Any
fn as_any(&self) -> &dyn Any
Converts itself to a reference of
std::any::Any
, which enables downcasting to concrete types.Auto Trait Implementations§
impl Freeze for EntityDepthOffsets
impl RefUnwindSafe for EntityDepthOffsets
impl Send for EntityDepthOffsets
impl Sync for EntityDepthOffsets
impl Unpin for EntityDepthOffsets
impl UnwindSafe for EntityDepthOffsets
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