Struct re_space_view_spatial::mesh_cache::MeshCache
source · pub struct MeshCache(HashMap<RowId, HashMap<MeshCacheKey, Option<Arc<LoadedMesh>>>>);
Expand description
Caches meshes based on their MeshCacheKey
.
Tuple Fields§
§0: HashMap<RowId, HashMap<MeshCacheKey, Option<Arc<LoadedMesh>>>>
Implementations§
source§impl MeshCache
impl MeshCache
pub fn entry( &mut self, name: &str, key: MeshCacheKey, mesh: AnyMesh<'_>, render_ctx: &RenderContext ) -> Option<Arc<LoadedMesh>>
Trait Implementations§
source§impl Cache for MeshCache
impl Cache for MeshCache
source§fn purge_memory(&mut self)
fn purge_memory(&mut self)
Attempt to free up memory.
source§fn on_store_events(&mut self, events: &[ChunkStoreEvent])
fn on_store_events(&mut self, events: &[ChunkStoreEvent])
React to the chunk store’s changelog, if needed. Read more
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fn begin_frame(&mut self, _renderer_active_frame_idx: u64)
Called once per frame to potentially flush the cache. Read more
Auto Trait Implementations§
impl Freeze for MeshCache
impl !RefUnwindSafe for MeshCache
impl Send for MeshCache
impl Sync for MeshCache
impl Unpin for MeshCache
impl !UnwindSafe for MeshCache
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