Struct re_space_view_spatial::picking::PickingResult
source · pub struct PickingResult {
pub hits: Vec<PickingRayHit>,
}
Fields§
§hits: Vec<PickingRayHit>
Picking ray hits. NOT sorted by distance but rather by source of picking.
Typically there is only one hit, but there might be several if there are transparent objects or “aggressive” objects like 2D images which we always want to pick, even if they’re in the background. (This is very useful for 2D scenes and so far we keep this behavior in 3D for simplicity)
Implementations§
source§impl PickingResult
impl PickingResult
pub fn space_position(&self) -> Option<Vec3>
Trait Implementations§
source§impl Clone for PickingResult
impl Clone for PickingResult
source§fn clone(&self) -> PickingResult
fn clone(&self) -> PickingResult
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl PartialEq for PickingResult
impl PartialEq for PickingResult
source§fn eq(&self, other: &PickingResult) -> bool
fn eq(&self, other: &PickingResult) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for PickingResult
Auto Trait Implementations§
impl Freeze for PickingResult
impl RefUnwindSafe for PickingResult
impl Send for PickingResult
impl Sync for PickingResult
impl Unpin for PickingResult
impl UnwindSafe for PickingResult
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