Struct re_space_view_spatial::proc_mesh::WireframeMesh
source · pub struct WireframeMesh {
pub bbox: BoundingBox,
pub vertex_count: usize,
pub line_strips: Vec<Vec<Vec3>>,
}
Expand description
A renderable mesh generated from a ProcMeshKey
by the WireframeCache
,
which is to be drawn as lines rather than triangles.
Fields§
§bbox: BoundingBox
§vertex_count: usize
§line_strips: Vec<Vec<Vec3>>
Collection of line strips making up the wireframe.
TODO(kpreid): This should instead be a GPU buffer, but we don’t yet have a
re_renderer::Renderer
implementation that takes instanced meshes and applies
the line shader to them, instead of doing immediate-mode accumulation of line strips.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for WireframeMesh
impl RefUnwindSafe for WireframeMesh
impl Send for WireframeMesh
impl Sync for WireframeMesh
impl Unpin for WireframeMesh
impl UnwindSafe for WireframeMesh
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