pub struct SceneBoundingBoxes {
pub current: BoundingBox,
pub smoothed: BoundingBox,
pub per_entity: IntMap<EntityPathHash, BoundingBox>,
}
Fields§
§current: BoundingBox
Overall bounding box of the scene for the current query.
smoothed: BoundingBox
A bounding box that smoothly transitions to the current bounding box.
If discontinuities are detected, this bounding box will be reset immediately to the current bounding box.
per_entity: IntMap<EntityPathHash, BoundingBox>
Per-entity bounding boxes for the current query.
Implementations§
source§impl SceneBoundingBoxes
impl SceneBoundingBoxes
pub fn update( &mut self, ui: &Ui, visualizers: &VisualizerCollection, space_kind: SpatialSpaceViewKind )
Trait Implementations§
source§impl Clone for SceneBoundingBoxes
impl Clone for SceneBoundingBoxes
source§fn clone(&self) -> SceneBoundingBoxes
fn clone(&self) -> SceneBoundingBoxes
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for SceneBoundingBoxes
impl RefUnwindSafe for SceneBoundingBoxes
impl Send for SceneBoundingBoxes
impl Sync for SceneBoundingBoxes
impl Unpin for SceneBoundingBoxes
impl UnwindSafe for SceneBoundingBoxes
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