pub struct TransformComponentTracker {
components_per_entity: IntMap<EntityPathHash, PotentialTransformComponentSet>,
}
Expand description
Keeps track of which entities have had any Transform3D
-related data on any timeline at any
point in time.
This is used to optimize queries in the TransformContext
, so that we don’t unnecessarily pay
for the fixed overhead of all the query layers when we know for a fact that there won’t be any
data there.
This is a huge performance improvement in practice, especially in recordings with many entities.
Fields§
§components_per_entity: IntMap<EntityPathHash, PotentialTransformComponentSet>
Implementations§
source§impl TransformComponentTracker
impl TransformComponentTracker
sourcepub fn access<T>(store_id: &StoreId, f: impl FnOnce(&Self) -> T) -> Option<T>
pub fn access<T>(store_id: &StoreId, f: impl FnOnce(&Self) -> T) -> Option<T>
Accesses the spatial topology for a given store.
pub fn potential_transform_components( &self, entity_path: &EntityPath ) -> Option<&PotentialTransformComponentSet>
Trait Implementations§
source§impl Default for TransformComponentTracker
impl Default for TransformComponentTracker
source§fn default() -> TransformComponentTracker
fn default() -> TransformComponentTracker
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for TransformComponentTracker
impl RefUnwindSafe for TransformComponentTracker
impl Send for TransformComponentTracker
impl Sync for TransformComponentTracker
impl Unpin for TransformComponentTracker
impl UnwindSafe for TransformComponentTracker
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