Struct re_space_view_spatial::visualizers::utilities::spatial_view_visualizer::SpatialViewVisualizerData
source · pub struct SpatialViewVisualizerData {
pub loading_spinners: Vec<LoadingSpinner>,
pub ui_labels: Vec<UiLabel>,
pub bounding_boxes: Vec<(EntityPathHash, BoundingBox)>,
pub pickable_rects: Vec<PickableTexturedRect>,
pub preferred_view_kind: Option<SpatialSpaceViewKind>,
}
Expand description
Common data struct for all spatial scene elements.
Each spatial scene element is expected to fill an instance of this struct with its data.
Fields§
§loading_spinners: Vec<LoadingSpinner>
Loading icons/spinners shown using egui, in world/scene coordinates.
ui_labels: Vec<UiLabel>
Labels that should be shown using egui.
bounding_boxes: Vec<(EntityPathHash, BoundingBox)>
Bounding boxes of all visualizations that the visualizer showed.
pickable_rects: Vec<PickableTexturedRect>
Textured rectangles that the visualizer produced which can be interacted with.
preferred_view_kind: Option<SpatialSpaceViewKind>
The view kind preferred by this visualizer (used for heuristics).
Implementations§
source§impl SpatialViewVisualizerData
impl SpatialViewVisualizerData
pub fn new(preferred_view_kind: Option<SpatialSpaceViewKind>) -> Self
pub fn add_bounding_box( &mut self, entity: EntityPathHash, bbox: BoundingBox, world_from_obj: Affine3A )
pub fn add_bounding_box_from_points( &mut self, entity: EntityPathHash, points: impl Iterator<Item = Vec3>, world_from_obj: Affine3A )
pub fn as_any(&self) -> &dyn Any
Auto Trait Implementations§
impl Freeze for SpatialViewVisualizerData
impl !RefUnwindSafe for SpatialViewVisualizerData
impl Send for SpatialViewVisualizerData
impl Sync for SpatialViewVisualizerData
impl Unpin for SpatialViewVisualizerData
impl !UnwindSafe for SpatialViewVisualizerData
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