Struct re_types::archetypes::Asset3D
source · pub struct Asset3D {
pub blob: Option<SerializedComponentBatch>,
pub media_type: Option<SerializedComponentBatch>,
pub albedo_factor: Option<SerializedComponentBatch>,
}
Expand description
Archetype: A prepacked 3D asset (.gltf
, .glb
, .obj
, .stl
, etc.).
See also archetypes::Mesh3D
.
If there are multiple archetypes::InstancePoses3D
instances logged to the same entity as a mesh,
an instance of the mesh will be drawn for each transform.
§Example
§Simple 3D asset
use rerun::external::anyhow;
fn main() -> anyhow::Result<()> {
let args = std::env::args().collect::<Vec<_>>();
let Some(path) = args.get(1) else {
anyhow::bail!("Usage: {} <path_to_asset.[gltf|glb|obj|stl]>", args[0]);
};
let rec = rerun::RecordingStreamBuilder::new("rerun_example_asset3d").spawn()?;
rec.log_static("world", &rerun::ViewCoordinates::RIGHT_HAND_Z_UP())?; // Set an up-axis
rec.log("world/asset", &rerun::Asset3D::from_file(path)?)?;
Ok(())
}

Fields§
§blob: Option<SerializedComponentBatch>
The asset’s bytes.
media_type: Option<SerializedComponentBatch>
The Media Type of the asset.
Supported values:
model/gltf-binary
model/gltf+json
model/obj
(.mtl material files are not supported yet, references are silently ignored)model/stl
If omitted, the viewer will try to guess from the data blob. If it cannot guess, it won’t be able to render the asset.
albedo_factor: Option<SerializedComponentBatch>
A color multiplier applied to the whole asset.
For mesh who already have albedo_factor
in materials,
it will be overwritten by actual albedo_factor
of archetypes::Asset3D
(if specified).
Implementations§
source§impl Asset3D
impl Asset3D
sourcepub fn descriptor_blob() -> ComponentDescriptor
pub fn descriptor_blob() -> ComponentDescriptor
Returns the ComponentDescriptor
for Self::blob
.
sourcepub fn descriptor_media_type() -> ComponentDescriptor
pub fn descriptor_media_type() -> ComponentDescriptor
Returns the ComponentDescriptor
for Self::media_type
.
sourcepub fn descriptor_albedo_factor() -> ComponentDescriptor
pub fn descriptor_albedo_factor() -> ComponentDescriptor
Returns the ComponentDescriptor
for Self::albedo_factor
.
sourcepub fn descriptor_indicator() -> ComponentDescriptor
pub fn descriptor_indicator() -> ComponentDescriptor
Returns the ComponentDescriptor
for the associated indicator component.
source§impl Asset3D
impl Asset3D
sourcepub const NUM_COMPONENTS: usize = 4usize
pub const NUM_COMPONENTS: usize = 4usize
The total number of components in the archetype: 1 required, 2 recommended, 1 optional
source§impl Asset3D
impl Asset3D
sourcepub fn update_fields() -> Self
pub fn update_fields() -> Self
Update only some specific fields of a Asset3D
.
sourcepub fn clear_fields() -> Self
pub fn clear_fields() -> Self
Clear all the fields of a Asset3D
.
sourcepub fn columns<I>(
self,
_lengths: I,
) -> SerializationResult<impl Iterator<Item = SerializedComponentColumn>>
pub fn columns<I>( self, _lengths: I, ) -> SerializationResult<impl Iterator<Item = SerializedComponentColumn>>
Partitions the component data into multiple sub-batches.
Specifically, this transforms the existing SerializedComponentBatch
es data into SerializedComponentColumn
s
instead, via SerializedComponentBatch::partitioned
.
This makes it possible to use RecordingStream::send_columns
to send columnar data directly into Rerun.
The specified lengths
must sum to the total length of the component batch.
sourcepub fn columns_of_unit_batches(
self,
) -> SerializationResult<impl Iterator<Item = SerializedComponentColumn>>
pub fn columns_of_unit_batches( self, ) -> SerializationResult<impl Iterator<Item = SerializedComponentColumn>>
Helper to partition the component data into unit-length sub-batches.
This is semantically similar to calling Self::columns
with std::iter::take(1).repeat(n)
,
where n
is automatically guessed.
sourcepub fn with_many_blob(
self,
blob: impl IntoIterator<Item = impl Into<Blob>>,
) -> Self
pub fn with_many_blob( self, blob: impl IntoIterator<Item = impl Into<Blob>>, ) -> Self
This method makes it possible to pack multiple crate::components::Blob
in a single component batch.
This only makes sense when used in conjunction with Self::columns
. Self::with_blob
should
be used when logging a single row’s worth of data.
sourcepub fn with_media_type(self, media_type: impl Into<MediaType>) -> Self
pub fn with_media_type(self, media_type: impl Into<MediaType>) -> Self
The Media Type of the asset.
Supported values:
model/gltf-binary
model/gltf+json
model/obj
(.mtl material files are not supported yet, references are silently ignored)model/stl
If omitted, the viewer will try to guess from the data blob. If it cannot guess, it won’t be able to render the asset.
sourcepub fn with_many_media_type(
self,
media_type: impl IntoIterator<Item = impl Into<MediaType>>,
) -> Self
pub fn with_many_media_type( self, media_type: impl IntoIterator<Item = impl Into<MediaType>>, ) -> Self
This method makes it possible to pack multiple crate::components::MediaType
in a single component batch.
This only makes sense when used in conjunction with Self::columns
. Self::with_media_type
should
be used when logging a single row’s worth of data.
sourcepub fn with_albedo_factor(self, albedo_factor: impl Into<AlbedoFactor>) -> Self
pub fn with_albedo_factor(self, albedo_factor: impl Into<AlbedoFactor>) -> Self
A color multiplier applied to the whole asset.
For mesh who already have albedo_factor
in materials,
it will be overwritten by actual albedo_factor
of archetypes::Asset3D
(if specified).
sourcepub fn with_many_albedo_factor(
self,
albedo_factor: impl IntoIterator<Item = impl Into<AlbedoFactor>>,
) -> Self
pub fn with_many_albedo_factor( self, albedo_factor: impl IntoIterator<Item = impl Into<AlbedoFactor>>, ) -> Self
This method makes it possible to pack multiple crate::components::AlbedoFactor
in a single component batch.
This only makes sense when used in conjunction with Self::columns
. Self::with_albedo_factor
should
be used when logging a single row’s worth of data.
source§impl Asset3D
impl Asset3D
sourcepub fn from_file(filepath: impl AsRef<Path>) -> Result<Self>
pub fn from_file(filepath: impl AsRef<Path>) -> Result<Self>
Creates a new Asset3D
from the file contents at path
.
The MediaType
will first be guessed from the file extension, then from the file
contents if needed.
If no MediaType
can be guessed at the moment, the Rerun Viewer will try to guess one
from the data at render-time. If it can’t, rendering will fail with an error.
Returns an error if the file cannot be read.
Trait Implementations§
source§impl Archetype for Asset3D
impl Archetype for Asset3D
§type Indicator = GenericIndicatorComponent<Asset3D>
type Indicator = GenericIndicatorComponent<Asset3D>
source§fn name() -> ArchetypeName
fn name() -> ArchetypeName
rerun.archetypes.Points2D
.source§fn display_name() -> &'static str
fn display_name() -> &'static str
source§fn required_components() -> Cow<'static, [ComponentDescriptor]>
fn required_components() -> Cow<'static, [ComponentDescriptor]>
source§fn recommended_components() -> Cow<'static, [ComponentDescriptor]>
fn recommended_components() -> Cow<'static, [ComponentDescriptor]>
source§fn optional_components() -> Cow<'static, [ComponentDescriptor]>
fn optional_components() -> Cow<'static, [ComponentDescriptor]>
source§fn all_components() -> Cow<'static, [ComponentDescriptor]>
fn all_components() -> Cow<'static, [ComponentDescriptor]>
source§fn from_arrow_components(
arrow_data: impl IntoIterator<Item = (ComponentDescriptor, ArrayRef)>,
) -> DeserializationResult<Self>
fn from_arrow_components( arrow_data: impl IntoIterator<Item = (ComponentDescriptor, ArrayRef)>, ) -> DeserializationResult<Self>
ComponentNames
, deserializes them
into this archetype. Read moresource§fn from_arrow(
data: impl IntoIterator<Item = (Field, Arc<dyn Array>)>,
) -> Result<Self, DeserializationError>where
Self: Sized,
fn from_arrow(
data: impl IntoIterator<Item = (Field, Arc<dyn Array>)>,
) -> Result<Self, DeserializationError>where
Self: Sized,
source§impl AsComponents for Asset3D
impl AsComponents for Asset3D
source§fn as_serialized_batches(&self) -> Vec<SerializedComponentBatch>
fn as_serialized_batches(&self) -> Vec<SerializedComponentBatch>
SerializedComponentBatch
es. Read moresource§impl PartialEq for Asset3D
impl PartialEq for Asset3D
source§impl SizeBytes for Asset3D
impl SizeBytes for Asset3D
source§fn heap_size_bytes(&self) -> u64
fn heap_size_bytes(&self) -> u64
self
uses on the heap. Read moresource§fn total_size_bytes(&self) -> u64
fn total_size_bytes(&self) -> u64
self
in bytes, accounting for both stack and heap space.source§fn stack_size_bytes(&self) -> u64
fn stack_size_bytes(&self) -> u64
self
on the stack, in bytes. Read moreimpl ArchetypeReflectionMarker for Asset3D
impl StructuralPartialEq for Asset3D
Auto Trait Implementations§
impl Freeze for Asset3D
impl !RefUnwindSafe for Asset3D
impl Send for Asset3D
impl Sync for Asset3D
impl Unpin for Asset3D
impl !UnwindSafe for Asset3D
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CheckedAs for T
impl<T> CheckedAs for T
source§fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
source§impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
Src: CheckedCast<Dst>,
impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
Src: CheckedCast<Dst>,
source§fn checked_cast_from(src: Src) -> Option<Dst>
fn checked_cast_from(src: Src) -> Option<Dst>
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more