Module re_types::archetypes

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Archetype are the high-level things you can log, like Image, Points3D, etc.

All archetypes implement the Archetype trait.

Each archetype is a collection of homogeneous ComponentBatches. For instance, the Points3D archetype contains a batch of positions, a batch of colors, etc.

Each entity can consist of many archetypes, but usually each entity will only have one archetype.

A special archetype is Clear which resets all the components of an already logged entity.

Modules§

Structs§

  • Archetype: The annotation context provides additional information on how to display entities.
  • Archetype: 2D arrows with optional colors, radii, labels, etc.
  • Archetype: 3D arrows with optional colors, radii, labels, etc.
  • Archetype: A prepacked 3D asset (.gltf, .glb, .obj, .stl, etc.).
  • Archetype: A video binary.
  • Archetype: A bar chart.
  • Archetype: 2D boxes with half-extents and optional center, colors etc.
  • Archetype: 3D boxes with half-extents and optional center, rotations, colors etc.
  • Archetype: 3D capsules; cylinders with hemispherical caps.
  • Archetype: Empties all the components of an entity.
  • Archetype: A depth image, i.e. as captured by a depth camera.
  • Archetype: Spatially disconnect this entity from its parent.
  • Archetype: 3D ellipsoids or spheres.
  • Archetype: An image encoded as e.g. a JPEG or PNG.
  • Archetype: Geospatial line strings with positions expressed in EPSG:4326 altitude and longitude (North/East-positive degrees), and optional colors and radii.
  • Archetype: Geospatial points with positions expressed in EPSG:4326 latitude and longitude (North/East-positive degrees), and optional colors and radii.
  • Archetype: A monochrome or color image.
  • Archetype: One or more transforms between the current entity and its parent. Unlike archetypes::Transform3D, it is not propagated in the transform hierarchy.
  • Archetype: 2D line strips with positions and optional colors, radii, labels, etc.
  • Archetype: 3D line strips with positions and optional colors, radii, labels, etc.
  • Archetype: A 3D triangle mesh as specified by its per-mesh and per-vertex properties.
  • Archetype: Camera perspective projection (a.k.a. intrinsics).
  • Archetype: A 2D point cloud with positions and optional colors, radii, labels, etc.
  • Archetype: A 3D point cloud with positions and optional colors, radii, labels, etc.
  • Archetype: A double-precision scalar, e.g. for use for time-series plots.
  • Archetype: An image made up of integer components::ClassIds.
  • Archetype: Define the style properties for a line series in a chart.
  • Archetype: Define the style properties for a point series in a chart.
  • Archetype: An N-dimensional array of numbers.
  • Archetype: A text element intended to be displayed in its own text box.
  • Archetype: A log entry in a text log, comprised of a text body and its log level.
  • Archetype: A transform between two 3D spaces, i.e. a pose.
  • Archetype: References a single video frame.
  • Archetype: How we interpret the coordinate system of an entity/space.