Struct re_types::archetypes::LineStrips3D
source · pub struct LineStrips3D {
pub strips: Vec<LineStrip3D>,
pub radii: Option<Vec<Radius>>,
pub colors: Option<Vec<Color>>,
pub labels: Option<Vec<Text>>,
pub show_labels: Option<ShowLabels>,
pub class_ids: Option<Vec<ClassId>>,
}
Expand description
Archetype: 3D line strips with positions and optional colors, radii, labels, etc.
§Examples
§Many strips
fn main() -> Result<(), Box<dyn std::error::Error>> {
let rec = rerun::RecordingStreamBuilder::new("rerun_example_line_strip3d_batch").spawn()?;
let strip1 = [[0., 0., 2.], [1., 0., 2.], [1., 1., 2.], [0., 1., 2.]];
let strip2 = [
[0., 0., 0.],
[0., 0., 1.],
[1., 0., 0.],
[1., 0., 1.],
[1., 1., 0.],
[1., 1., 1.],
[0., 1., 0.],
[0., 1., 1.],
];
rec.log(
"strips",
&rerun::LineStrips3D::new([strip1.to_vec(), strip2.to_vec()])
.with_colors([0xFF0000FF, 0x00FF00FF])
.with_radii([0.025, 0.005])
.with_labels(["one strip here", "and one strip there"]),
)?;
Ok(())
}
§Lines with scene & UI radius each
fn main() -> Result<(), Box<dyn std::error::Error>> {
let rec = rerun::RecordingStreamBuilder::new("rerun_example_line_strip3d_ui_radius").spawn()?;
// A blue line with a scene unit radii of 0.01.
let points = [[0., 0., 0.], [0., 0., 1.], [1., 0., 0.], [1., 0., 1.]];
rec.log(
"scene_unit_line",
&rerun::LineStrips3D::new([points])
// By default, radii are interpreted as world-space units.
.with_radii([0.01])
.with_colors([rerun::Color::from_rgb(0, 0, 255)]),
)?;
// A red line with a ui point radii of 5.
// UI points are independent of zooming in Views, but are sensitive to the application UI scaling.
// For 100 % ui scaling, UI points are equal to pixels.
let points = [[3., 0., 0.], [3., 0., 1.], [4., 0., 0.], [4., 0., 1.]];
rec.log(
"ui_points_line",
&rerun::LineStrips3D::new([points])
// rerun::Radius::new_ui_points produces a radius that the viewer interprets as given in ui points.
.with_radii([rerun::Radius::new_ui_points(5.0)])
.with_colors([rerun::Color::from_rgb(255, 0, 0)]),
)?;
Ok(())
}
Fields§
§strips: Vec<LineStrip3D>
All the actual 3D line strips that make up the batch.
radii: Option<Vec<Radius>>
Optional radii for the line strips.
colors: Option<Vec<Color>>
Optional colors for the line strips.
labels: Option<Vec<Text>>
Optional text labels for the line strips.
If there’s a single label present, it will be placed at the center of the entity. Otherwise, each instance will have its own label.
show_labels: Option<ShowLabels>
Optional choice of whether the text labels should be shown by default.
class_ids: Option<Vec<ClassId>>
Optional components::ClassId
s for the lines.
The components::ClassId
provides colors and labels if not specified explicitly.
Implementations§
source§impl LineStrips3D
impl LineStrips3D
sourcepub const NUM_COMPONENTS: usize = 7usize
pub const NUM_COMPONENTS: usize = 7usize
The total number of components in the archetype: 1 required, 3 recommended, 3 optional
source§impl LineStrips3D
impl LineStrips3D
sourcepub fn new(strips: impl IntoIterator<Item = impl Into<LineStrip3D>>) -> Self
pub fn new(strips: impl IntoIterator<Item = impl Into<LineStrip3D>>) -> Self
Create a new LineStrips3D
.
sourcepub fn with_radii(
self,
radii: impl IntoIterator<Item = impl Into<Radius>>
) -> Self
pub fn with_radii( self, radii: impl IntoIterator<Item = impl Into<Radius>> ) -> Self
Optional radii for the line strips.
sourcepub fn with_colors(
self,
colors: impl IntoIterator<Item = impl Into<Color>>
) -> Self
pub fn with_colors( self, colors: impl IntoIterator<Item = impl Into<Color>> ) -> Self
Optional colors for the line strips.
sourcepub fn with_labels(
self,
labels: impl IntoIterator<Item = impl Into<Text>>
) -> Self
pub fn with_labels( self, labels: impl IntoIterator<Item = impl Into<Text>> ) -> Self
Optional text labels for the line strips.
If there’s a single label present, it will be placed at the center of the entity. Otherwise, each instance will have its own label.
sourcepub fn with_show_labels(self, show_labels: impl Into<ShowLabels>) -> Self
pub fn with_show_labels(self, show_labels: impl Into<ShowLabels>) -> Self
Optional choice of whether the text labels should be shown by default.
sourcepub fn with_class_ids(
self,
class_ids: impl IntoIterator<Item = impl Into<ClassId>>
) -> Self
pub fn with_class_ids( self, class_ids: impl IntoIterator<Item = impl Into<ClassId>> ) -> Self
Optional components::ClassId
s for the lines.
The components::ClassId
provides colors and labels if not specified explicitly.
Trait Implementations§
source§impl Archetype for LineStrips3D
impl Archetype for LineStrips3D
§type Indicator = GenericIndicatorComponent<LineStrips3D>
type Indicator = GenericIndicatorComponent<LineStrips3D>
source§fn name() -> ArchetypeName
fn name() -> ArchetypeName
rerun.archetypes.Points2D
.source§fn display_name() -> &'static str
fn display_name() -> &'static str
source§fn indicator() -> MaybeOwnedComponentBatch<'static>
fn indicator() -> MaybeOwnedComponentBatch<'static>
source§fn required_components() -> Cow<'static, [ComponentName]>
fn required_components() -> Cow<'static, [ComponentName]>
source§fn recommended_components() -> Cow<'static, [ComponentName]>
fn recommended_components() -> Cow<'static, [ComponentName]>
source§fn optional_components() -> Cow<'static, [ComponentName]>
fn optional_components() -> Cow<'static, [ComponentName]>
source§fn all_components() -> Cow<'static, [ComponentName]>
fn all_components() -> Cow<'static, [ComponentName]>
source§fn from_arrow_components(
arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)>
) -> DeserializationResult<Self>
fn from_arrow_components( arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)> ) -> DeserializationResult<Self>
ComponentNames
, deserializes them
into this archetype. Read moresource§fn from_arrow(
data: impl IntoIterator<Item = (Field, Box<dyn Array>)>
) -> Result<Self, DeserializationError>where
Self: Sized,
fn from_arrow(
data: impl IntoIterator<Item = (Field, Box<dyn Array>)>
) -> Result<Self, DeserializationError>where
Self: Sized,
source§impl AsComponents for LineStrips3D
impl AsComponents for LineStrips3D
source§fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>
fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>
ComponentBatch
s. Read moresource§impl Clone for LineStrips3D
impl Clone for LineStrips3D
source§fn clone(&self) -> LineStrips3D
fn clone(&self) -> LineStrips3D
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for LineStrips3D
impl Debug for LineStrips3D
source§impl PartialEq for LineStrips3D
impl PartialEq for LineStrips3D
source§fn eq(&self, other: &LineStrips3D) -> bool
fn eq(&self, other: &LineStrips3D) -> bool
self
and other
values to be equal, and is used
by ==
.source§impl SizeBytes for LineStrips3D
impl SizeBytes for LineStrips3D
source§fn heap_size_bytes(&self) -> u64
fn heap_size_bytes(&self) -> u64
self
on the heap, in bytes.source§fn total_size_bytes(&self) -> u64
fn total_size_bytes(&self) -> u64
self
in bytes, accounting for both stack and heap space.source§fn stack_size_bytes(&self) -> u64
fn stack_size_bytes(&self) -> u64
self
on the stack, in bytes. Read moreimpl ArchetypeReflectionMarker for LineStrips3D
impl StructuralPartialEq for LineStrips3D
Auto Trait Implementations§
impl Freeze for LineStrips3D
impl RefUnwindSafe for LineStrips3D
impl Send for LineStrips3D
impl Sync for LineStrips3D
impl Unpin for LineStrips3D
impl UnwindSafe for LineStrips3D
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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source§impl<T> CheckedAs for T
impl<T> CheckedAs for T
source§fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
source§impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
Src: CheckedCast<Dst>,
impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
Src: CheckedCast<Dst>,
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fn checked_cast_from(src: Src) -> Option<Dst>
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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(where Trait: Downcast
) to Box<dyn Any>
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can
then be further downcast
into Box<ConcreteType>
where ConcreteType
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fn as_any(&self) -> &(dyn Any + 'static)
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(where Trait: Downcast
) to &Any
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
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impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
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source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
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otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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Converts self
into a Right
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