Struct re_types::archetypes::VideoFrameReference

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pub struct VideoFrameReference {
    pub timestamp: VideoTimestamp,
    pub video_reference: Option<EntityPath>,
}
Expand description

Archetype: References a single video frame.

Used to display individual video frames from a archetypes::AssetVideo. To show an entire video, a video frame reference for each frame of the video should be logged.

See https://rerun.io/docs/reference/video for details of what is and isn’t supported.

§Examples

§Video with automatically determined frames

use rerun::external::anyhow;

fn main() -> anyhow::Result<()> {
    let args = _args;
    let Some(path) = args.get(1) else {
        // TODO(#7354): Only mp4 is supported for now.
        anyhow::bail!("Usage: {} <path_to_video.[mp4]>", args[0]);
    };

    let rec =
        rerun::RecordingStreamBuilder::new("rerun_example_asset_video_auto_frames").spawn()?;

    // Log video asset which is referred to by frame references.
    let video_asset = rerun::AssetVideo::from_file_path(path)?;
    rec.log_static("video", &video_asset)?;

    // Send automatically determined video frame timestamps.
    let frame_timestamps_ns = video_asset.read_frame_timestamps_ns()?;
    let video_timestamps_ns = frame_timestamps_ns
        .iter()
        .copied()
        .map(rerun::components::VideoTimestamp::from_nanoseconds)
        .collect::<Vec<_>>();
    let time_column = rerun::TimeColumn::new_nanos(
        "video_time",
        // Note timeline values don't have to be the same as the video timestamps.
        frame_timestamps_ns,
    );
    let frame_reference_indicators =
        <rerun::VideoFrameReference as rerun::Archetype>::Indicator::new_array(
            time_column.num_rows(),
        );
    rec.send_columns(
        "video",
        [time_column],
        [&frame_reference_indicators as _, &video_timestamps_ns as _],
    )?;

    Ok(())
}

§Demonstrates manual use of video frame references

use rerun::external::anyhow;

fn main() -> anyhow::Result<()> {
    let args = _args;
    let Some(path) = args.get(1) else {
        // TODO(#7354): Only mp4 is supported for now.
        anyhow::bail!("Usage: {} <path_to_video.[mp4]>", args[0]);
    };

    let rec =
        rerun::RecordingStreamBuilder::new("rerun_example_asset_video_manual_frames").spawn()?;

    // Log video asset which is referred to by frame references.
    rec.log_static("video_asset", &rerun::AssetVideo::from_file_path(path)?)?;

    // Create two entities, showing the same video frozen at different times.
    rec.log(
        "frame_1s",
        &rerun::VideoFrameReference::new(rerun::components::VideoTimestamp::from_seconds(1.0))
            .with_video_reference("video_asset"),
    )?;
    rec.log(
        "frame_2s",
        &rerun::VideoFrameReference::new(rerun::components::VideoTimestamp::from_seconds(2.0))
            .with_video_reference("video_asset"),
    )?;

    // TODO(#5520): log blueprint once supported
    Ok(())
}

Fields§

§timestamp: VideoTimestamp

References the closest video frame to this timestamp.

Note that this uses the closest video frame instead of the latest at this timestamp in order to be more forgiving of rounding errors for inprecise timestamp types.

Timestamps are relative to the start of the video, i.e. a timestamp of 0 always corresponds to the first frame. This is oftentimes equivalent to presentation timestamps (known as PTS), but in the presence of B-frames (bidirectionally predicted frames) there may be an offset on the first presentation timestamp in the video.

§video_reference: Option<EntityPath>

Optional reference to an entity with a archetypes::AssetVideo.

If none is specified, the video is assumed to be at the same entity. Note that blueprint overrides on the referenced video will be ignored regardless, as this is always interpreted as a reference to the data store.

For a series of video frame references, it is recommended to specify this path only once at the beginning of the series and then rely on latest-at query semantics to keep the video reference active.

Implementations§

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impl VideoFrameReference

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pub const NUM_COMPONENTS: usize = 3usize

The total number of components in the archetype: 1 required, 1 recommended, 1 optional

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impl VideoFrameReference

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pub fn new(timestamp: impl Into<VideoTimestamp>) -> Self

Create a new VideoFrameReference.

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pub fn with_video_reference( self, video_reference: impl Into<EntityPath> ) -> Self

Optional reference to an entity with a archetypes::AssetVideo.

If none is specified, the video is assumed to be at the same entity. Note that blueprint overrides on the referenced video will be ignored regardless, as this is always interpreted as a reference to the data store.

For a series of video frame references, it is recommended to specify this path only once at the beginning of the series and then rely on latest-at query semantics to keep the video reference active.

Trait Implementations§

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impl Archetype for VideoFrameReference

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type Indicator = GenericIndicatorComponent<VideoFrameReference>

The associated indicator component, whose presence indicates that the high-level archetype-based APIs were used to log the data. Read more
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fn name() -> ArchetypeName

The fully-qualified name of this archetype, e.g. rerun.archetypes.Points2D.
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fn display_name() -> &'static str

Readable name for displaying in ui.
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fn indicator() -> MaybeOwnedComponentBatch<'static>

Creates a ComponentBatch out of the associated Self::Indicator component. Read more
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fn required_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that must be provided by the user when constructing this archetype.
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fn recommended_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that should be provided by the user when constructing this archetype.
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fn optional_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that may be provided by the user when constructing this archetype.
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fn all_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that must, should and may be provided by the user when constructing this archetype. Read more
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fn from_arrow_components( arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)> ) -> DeserializationResult<Self>

Given an iterator of Arrow arrays and their respective ComponentNames, deserializes them into this archetype. Read more
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fn from_arrow( data: impl IntoIterator<Item = (Field, Box<dyn Array>)> ) -> Result<Self, DeserializationError>
where Self: Sized,

Given an iterator of Arrow arrays and their respective field metadata, deserializes them into this archetype. Read more
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impl AsComponents for VideoFrameReference

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fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>

Exposes the object’s contents as a set of ComponentBatchs. Read more
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fn to_arrow(&self) -> Result<Vec<(Field, Box<dyn Array>)>, SerializationError>

Serializes all non-null Components of this bundle into Arrow arrays. Read more
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impl Clone for VideoFrameReference

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fn clone(&self) -> VideoFrameReference

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for VideoFrameReference

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl SizeBytes for VideoFrameReference

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fn heap_size_bytes(&self) -> u64

Returns the total size of self on the heap, in bytes.
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fn is_pod() -> bool

Is Self just plain old data? Read more
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fn total_size_bytes(&self) -> u64

Returns the total size of self in bytes, accounting for both stack and heap space.
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fn stack_size_bytes(&self) -> u64

Returns the total size of self on the stack, in bytes. Read more
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impl ArchetypeReflectionMarker for VideoFrameReference

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