Struct re_view_graph::layout::result::Layout
source · pub struct Layout {
pub(super) nodes: HashMap<NodeId, Rect>,
pub(super) edges: HashMap<EdgeId, Vec<EdgeGeometry>>,
pub(super) entities: Vec<(EntityPath, Rect)>,
}
Fields§
§nodes: HashMap<NodeId, Rect>
§edges: HashMap<EdgeId, Vec<EdgeGeometry>>
§entities: Vec<(EntityPath, Rect)>
Implementations§
source§impl Layout
impl Layout
sourcepub fn bounding_rect(&self) -> Rect
pub fn bounding_rect(&self) -> Rect
Returns the bounding rectangle of the layout.
sourcepub fn get_node(&self, node: &NodeId) -> Option<Rect>
pub fn get_node(&self, node: &NodeId) -> Option<Rect>
Gets the final position and size of a node in the layout.
sourcepub fn get_edge(&self, edge: &EdgeId) -> Option<&[EdgeGeometry]>
pub fn get_edge(&self, edge: &EdgeId) -> Option<&[EdgeGeometry]>
Gets the shape of an edge in the final layout.
sourcepub fn edges(&self) -> impl Iterator<Item = (EdgeId, &[EdgeGeometry])>
pub fn edges(&self) -> impl Iterator<Item = (EdgeId, &[EdgeGeometry])>
Returns an iterator over all edges in the layout.
sourcepub fn num_entities(&self) -> usize
pub fn num_entities(&self) -> usize
Returns the number of entities in the layout.
sourcepub fn entities(&self) -> impl Iterator<Item = &(EntityPath, Rect)>
pub fn entities(&self) -> impl Iterator<Item = &(EntityPath, Rect)>
Returns an iterator over all edges in the layout.
Trait Implementations§
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impl Freeze for Layout
impl RefUnwindSafe for Layout
impl Send for Layout
impl Sync for Layout
impl Unpin for Layout
impl UnwindSafe for Layout
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