Struct re_view_graph::view::GraphView
source · pub struct GraphView;
Trait Implementations§
source§impl ComponentFallbackProvider for GraphView
impl ComponentFallbackProvider for GraphView
source§fn try_provide_fallback(
&self,
_ctx: &QueryContext<'_>,
_component_name: ComponentName,
) -> ComponentFallbackProviderResult
fn try_provide_fallback( &self, _ctx: &QueryContext<'_>, _component_name: ComponentName, ) -> ComponentFallbackProviderResult
Tries to provide a fallback value for a given component. Read more
source§fn fallback_for(
&self,
ctx: &QueryContext<'_>,
component: ComponentName,
) -> Box<dyn Array>
fn fallback_for( &self, ctx: &QueryContext<'_>, component: ComponentName, ) -> Box<dyn Array>
Provides a fallback value for a given component, first trying the provider and
then falling back to the placeholder value registered in the viewer context.
source§impl TypedComponentFallbackProvider<Enabled> for GraphView
impl TypedComponentFallbackProvider<Enabled> for GraphView
fn fallback_for(&self, ctx: &QueryContext<'_>) -> Enabled
source§impl TypedComponentFallbackProvider<ForceDistance> for GraphView
impl TypedComponentFallbackProvider<ForceDistance> for GraphView
fn fallback_for(&self, _ctx: &QueryContext<'_>) -> ForceDistance
source§impl TypedComponentFallbackProvider<ForceIterations> for GraphView
impl TypedComponentFallbackProvider<ForceIterations> for GraphView
fn fallback_for(&self, ctx: &QueryContext<'_>) -> ForceIterations
source§impl TypedComponentFallbackProvider<ForceStrength> for GraphView
impl TypedComponentFallbackProvider<ForceStrength> for GraphView
fn fallback_for(&self, ctx: &QueryContext<'_>) -> ForceStrength
source§impl TypedComponentFallbackProvider<Position2D> for GraphView
impl TypedComponentFallbackProvider<Position2D> for GraphView
fn fallback_for(&self, _ctx: &QueryContext<'_>) -> Position2D
source§impl TypedComponentFallbackProvider<VisualBounds2D> for GraphView
impl TypedComponentFallbackProvider<VisualBounds2D> for GraphView
fn fallback_for(&self, ctx: &QueryContext<'_>) -> VisualBounds2D
source§impl ViewClass for GraphView
impl ViewClass for GraphView
source§fn on_register(
&self,
system_registry: &mut ViewSystemRegistrator<'_>,
) -> Result<(), ViewClassRegistryError>
fn on_register( &self, system_registry: &mut ViewSystemRegistrator<'_>, ) -> Result<(), ViewClassRegistryError>
Register all systems (contexts & parts) that the view needs.
source§fn selection_ui(
&self,
ctx: &ViewerContext<'_>,
ui: &mut Ui,
state: &mut dyn ViewState,
_space_origin: &EntityPath,
view_id: ViewId,
) -> Result<(), ViewSystemExecutionError>
fn selection_ui( &self, ctx: &ViewerContext<'_>, ui: &mut Ui, state: &mut dyn ViewState, _space_origin: &EntityPath, view_id: ViewId, ) -> Result<(), ViewSystemExecutionError>
Additional UI displayed when the view is selected.
In this sample we show a combo box to select the color coordinates mode.
source§fn ui(
&self,
ctx: &ViewerContext<'_>,
ui: &mut Ui,
state: &mut dyn ViewState,
query: &ViewQuery<'_>,
system_output: SystemExecutionOutput,
) -> Result<(), ViewSystemExecutionError>
fn ui( &self, ctx: &ViewerContext<'_>, ui: &mut Ui, state: &mut dyn ViewState, query: &ViewQuery<'_>, system_output: SystemExecutionOutput, ) -> Result<(), ViewSystemExecutionError>
The contents of the View window and all interaction within it.
This is called with freshly created & executed context & part systems.
source§fn identifier() -> ViewClassIdentifier
fn identifier() -> ViewClassIdentifier
Identifier string of this view class. Read more
source§fn display_name(&self) -> &'static str
fn display_name(&self) -> &'static str
User-facing name of this view class. Read more
source§fn help_markdown(&self, egui_ctx: &Context) -> String
fn help_markdown(&self, egui_ctx: &Context) -> String
Help text describing how to interact with this view in the ui.
source§fn new_state(&self) -> Box<dyn ViewState>
fn new_state(&self) -> Box<dyn ViewState>
Called once for every new view instance of this class. Read more
source§fn preferred_tile_aspect_ratio(&self, state: &dyn ViewState) -> Option<f32>
fn preferred_tile_aspect_ratio(&self, state: &dyn ViewState) -> Option<f32>
Preferred aspect ratio for the ui tiles of this view.
source§fn layout_priority(&self) -> ViewClassLayoutPriority
fn layout_priority(&self) -> ViewClassLayoutPriority
Controls how likely this view will get a large tile in the ui.
source§fn spawn_heuristics(&self, ctx: &ViewerContext<'_>) -> ViewSpawnHeuristics
fn spawn_heuristics(&self, ctx: &ViewerContext<'_>) -> ViewSpawnHeuristics
Determines which views should be spawned by default for this class.
source§fn blueprint_archetype(&self) -> Option<Vec<ComponentName>>
fn blueprint_archetype(&self) -> Option<Vec<ComponentName>>
Optional archetype of the View’s blueprint properties. Read more
source§fn supports_visible_time_range(&self) -> bool
fn supports_visible_time_range(&self) -> bool
Controls whether the visible time range UI should be displayed for this view.
source§fn default_query_range(&self, _state: &(dyn ViewState + 'static)) -> QueryRange
fn default_query_range(&self, _state: &(dyn ViewState + 'static)) -> QueryRange
Default query range for this view.
source§fn recommended_root_for_entities(
&self,
_entities: &HashSet<EntityPath, BuildHasherDefault<NoHashHasher<EntityPath>>>,
_entity_db: &EntityDb,
) -> Option<EntityPath>
fn recommended_root_for_entities( &self, _entities: &HashSet<EntityPath, BuildHasherDefault<NoHashHasher<EntityPath>>>, _entity_db: &EntityDb, ) -> Option<EntityPath>
Determines a suitable origin given the provided set of entities. Read more
source§fn visualizable_filter_context(
&self,
_space_origin: &EntityPath,
_entity_db: &EntityDb,
) -> Box<dyn VisualizableFilterContext>
fn visualizable_filter_context( &self, _space_origin: &EntityPath, _entity_db: &EntityDb, ) -> Box<dyn VisualizableFilterContext>
Create context object that is passed to all of this classes visualizers
to determine whether they can be visualized Read more
source§fn choose_default_visualizers(
&self,
entity_path: &EntityPath,
_applicable_entities_per_visualizer: &PerVisualizer<ApplicableEntities>,
visualizable_entities_per_visualizer: &PerVisualizer<VisualizableEntities>,
indicated_entities_per_visualizer: &PerVisualizer<IndicatedEntities>,
) -> SmallVec<[ViewSystemIdentifier; 4]>
fn choose_default_visualizers( &self, entity_path: &EntityPath, _applicable_entities_per_visualizer: &PerVisualizer<ApplicableEntities>, visualizable_entities_per_visualizer: &PerVisualizer<VisualizableEntities>, indicated_entities_per_visualizer: &PerVisualizer<IndicatedEntities>, ) -> SmallVec<[ViewSystemIdentifier; 4]>
Choose the default visualizers to enable for this entity. Read more
source§fn extra_title_bar_ui(
&self,
_ctx: &ViewerContext<'_>,
_ui: &mut Ui,
_state: &mut (dyn ViewState + 'static),
_space_origin: &EntityPath,
_view_id: BlueprintId<ViewIdRegistry>,
) -> Result<(), ViewSystemExecutionError>
fn extra_title_bar_ui( &self, _ctx: &ViewerContext<'_>, _ui: &mut Ui, _state: &mut (dyn ViewState + 'static), _space_origin: &EntityPath, _view_id: BlueprintId<ViewIdRegistry>, ) -> Result<(), ViewSystemExecutionError>
Additional UI displayed in the tab title bar, between the “maximize” and “help” buttons. Read more
Auto Trait Implementations§
impl Freeze for GraphView
impl RefUnwindSafe for GraphView
impl Send for GraphView
impl Sync for GraphView
impl Unpin for GraphView
impl UnwindSafe for GraphView
Blanket Implementations§
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T: ?Sized,
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Casts the value.
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