Struct re_view_spatial::eye::Eye
source · pub struct Eye {
pub world_from_rub_view: IsoTransform,
pub fov_y: Option<f32>,
}
Expand description
An eye in a 3D view.
Note: we prefer the word “eye” to not confuse it with logged cameras.
Our view-space uses RUB (X=Right, Y=Up, Z=Back).
Fields§
§world_from_rub_view: IsoTransform
§fov_y: Option<f32>
If no angle is present, this is an orthographic camera.
Implementations§
source§impl Eye
impl Eye
pub const DEFAULT_FOV_Y: f32 = 0.959931075f32
pub fn from_camera(space_cameras: &SpaceCamera3D) -> Option<Self>
pub fn near(&self) -> f32
pub fn far(&self) -> f32
pub fn ui_from_world(&self, space2d_rect: Rect) -> Mat4
pub fn is_perspective(&self) -> bool
sourcepub fn picking_ray(&self, screen_rect: Rect, pointer: Vec2) -> Ray3
pub fn picking_ray(&self, screen_rect: Rect, pointer: Vec2) -> Ray3
Picking ray for a given pointer in the parent space (i.e. prior to camera transform, “world” space)
pub fn pos_in_world(&self) -> Vec3
pub fn forward_in_world(&self) -> Vec3
pub fn lerp(&self, other: &Self, t: f32) -> Self
Trait Implementations§
source§impl<'de> Deserialize<'de> for Eye
impl<'de> Deserialize<'de> for Eye
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Copy for Eye
impl StructuralPartialEq for Eye
Auto Trait Implementations§
impl Freeze for Eye
impl RefUnwindSafe for Eye
impl Send for Eye
impl Sync for Eye
impl Unpin for Eye
impl UnwindSafe for Eye
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