Struct re_view_spatial::view_2d::SpatialView2D
source · pub struct SpatialView2D;
Implementations§
source§impl SpatialView2D
impl SpatialView2D
Create the outer 2D view, which consists of a scrollable region
pub fn view_2d( &self, ctx: &ViewerContext<'_>, ui: &mut Ui, state: &mut SpatialViewState, query: &ViewQuery<'_>, system_output: SystemExecutionOutput, ) -> Result<(), ViewSystemExecutionError>
Trait Implementations§
source§impl ComponentFallbackProvider for SpatialView2D
impl ComponentFallbackProvider for SpatialView2D
source§fn try_provide_fallback(
&self,
_ctx: &QueryContext<'_>,
_component_name: ComponentName,
) -> ComponentFallbackProviderResult
fn try_provide_fallback( &self, _ctx: &QueryContext<'_>, _component_name: ComponentName, ) -> ComponentFallbackProviderResult
Tries to provide a fallback value for a given component. Read more
source§fn fallback_for(
&self,
ctx: &QueryContext<'_>,
component: ComponentName,
) -> Box<dyn Array>
fn fallback_for( &self, ctx: &QueryContext<'_>, component: ComponentName, ) -> Box<dyn Array>
Provides a fallback value for a given component, first trying the provider and
then falling back to the placeholder value registered in the viewer context.
source§impl Default for SpatialView2D
impl Default for SpatialView2D
source§fn default() -> SpatialView2D
fn default() -> SpatialView2D
Returns the “default value” for a type. Read more
source§impl TypedComponentFallbackProvider<BackgroundKind> for SpatialView2D
impl TypedComponentFallbackProvider<BackgroundKind> for SpatialView2D
fn fallback_for(&self, _ctx: &QueryContext<'_>) -> BackgroundKind
source§impl TypedComponentFallbackProvider<Color> for SpatialView2D
impl TypedComponentFallbackProvider<Color> for SpatialView2D
fn fallback_for(&self, ctx: &QueryContext<'_>) -> Color
source§impl TypedComponentFallbackProvider<VisualBounds2D> for SpatialView2D
impl TypedComponentFallbackProvider<VisualBounds2D> for SpatialView2D
fn fallback_for(&self, ctx: &QueryContext<'_>) -> VisualBounds2D
source§impl ViewClass for SpatialView2D
impl ViewClass for SpatialView2D
source§fn identifier() -> ViewClassIdentifier
fn identifier() -> ViewClassIdentifier
Identifier string of this view class. Read more
source§fn display_name(&self) -> &'static str
fn display_name(&self) -> &'static str
User-facing name of this view class. Read more
source§fn help_markdown(&self, egui_ctx: &Context) -> String
fn help_markdown(&self, egui_ctx: &Context) -> String
Help text describing how to interact with this view in the ui.
source§fn on_register(
&self,
system_registry: &mut ViewSystemRegistrator<'_>,
) -> Result<(), ViewClassRegistryError>
fn on_register( &self, system_registry: &mut ViewSystemRegistrator<'_>, ) -> Result<(), ViewClassRegistryError>
Called once upon registration of the class Read more
source§fn new_state(&self) -> Box<dyn ViewState>
fn new_state(&self) -> Box<dyn ViewState>
Called once for every new view instance of this class. Read more
source§fn preferred_tile_aspect_ratio(&self, state: &dyn ViewState) -> Option<f32>
fn preferred_tile_aspect_ratio(&self, state: &dyn ViewState) -> Option<f32>
Preferred aspect ratio for the ui tiles of this view.
source§fn supports_visible_time_range(&self) -> bool
fn supports_visible_time_range(&self) -> bool
Controls whether the visible time range UI should be displayed for this view.
source§fn layout_priority(&self) -> ViewClassLayoutPriority
fn layout_priority(&self) -> ViewClassLayoutPriority
Controls how likely this view will get a large tile in the ui.
source§fn recommended_root_for_entities(
&self,
entities: &IntSet<EntityPath>,
entity_db: &EntityDb,
) -> Option<EntityPath>
fn recommended_root_for_entities( &self, entities: &IntSet<EntityPath>, entity_db: &EntityDb, ) -> Option<EntityPath>
Determines a suitable origin given the provided set of entities. Read more
source§fn visualizable_filter_context(
&self,
space_origin: &EntityPath,
entity_db: &EntityDb,
) -> Box<dyn VisualizableFilterContext>
fn visualizable_filter_context( &self, space_origin: &EntityPath, entity_db: &EntityDb, ) -> Box<dyn VisualizableFilterContext>
Create context object that is passed to all of this classes visualizers
to determine whether they can be visualized Read more
source§fn spawn_heuristics(&self, ctx: &ViewerContext<'_>) -> ViewSpawnHeuristics
fn spawn_heuristics(&self, ctx: &ViewerContext<'_>) -> ViewSpawnHeuristics
Determines which views should be spawned by default for this class.
source§fn selection_ui(
&self,
ctx: &ViewerContext<'_>,
ui: &mut Ui,
state: &mut dyn ViewState,
_space_origin: &EntityPath,
view_id: ViewId,
) -> Result<(), ViewSystemExecutionError>
fn selection_ui( &self, ctx: &ViewerContext<'_>, ui: &mut Ui, state: &mut dyn ViewState, _space_origin: &EntityPath, view_id: ViewId, ) -> Result<(), ViewSystemExecutionError>
Ui shown when the user selects a view of this class.
source§fn ui(
&self,
ctx: &ViewerContext<'_>,
ui: &mut Ui,
state: &mut dyn ViewState,
query: &ViewQuery<'_>,
system_output: SystemExecutionOutput,
) -> Result<(), ViewSystemExecutionError>
fn ui( &self, ctx: &ViewerContext<'_>, ui: &mut Ui, state: &mut dyn ViewState, query: &ViewQuery<'_>, system_output: SystemExecutionOutput, ) -> Result<(), ViewSystemExecutionError>
Draws the ui for this view class and handles ui events. Read more
source§fn blueprint_archetype(&self) -> Option<Vec<ComponentName>>
fn blueprint_archetype(&self) -> Option<Vec<ComponentName>>
Optional archetype of the View’s blueprint properties. Read more
source§fn default_query_range(&self, _state: &(dyn ViewState + 'static)) -> QueryRange
fn default_query_range(&self, _state: &(dyn ViewState + 'static)) -> QueryRange
Default query range for this view.
source§fn choose_default_visualizers(
&self,
entity_path: &EntityPath,
_applicable_entities_per_visualizer: &PerVisualizer<ApplicableEntities>,
visualizable_entities_per_visualizer: &PerVisualizer<VisualizableEntities>,
indicated_entities_per_visualizer: &PerVisualizer<IndicatedEntities>,
) -> SmallVec<[ViewSystemIdentifier; 4]>
fn choose_default_visualizers( &self, entity_path: &EntityPath, _applicable_entities_per_visualizer: &PerVisualizer<ApplicableEntities>, visualizable_entities_per_visualizer: &PerVisualizer<VisualizableEntities>, indicated_entities_per_visualizer: &PerVisualizer<IndicatedEntities>, ) -> SmallVec<[ViewSystemIdentifier; 4]>
Choose the default visualizers to enable for this entity. Read more
source§fn extra_title_bar_ui(
&self,
_ctx: &ViewerContext<'_>,
_ui: &mut Ui,
_state: &mut (dyn ViewState + 'static),
_space_origin: &EntityPath,
_view_id: BlueprintId<ViewIdRegistry>,
) -> Result<(), ViewSystemExecutionError>
fn extra_title_bar_ui( &self, _ctx: &ViewerContext<'_>, _ui: &mut Ui, _state: &mut (dyn ViewState + 'static), _space_origin: &EntityPath, _view_id: BlueprintId<ViewIdRegistry>, ) -> Result<(), ViewSystemExecutionError>
Additional UI displayed in the tab title bar, between the “maximize” and “help” buttons. Read more
Auto Trait Implementations§
impl Freeze for SpatialView2D
impl RefUnwindSafe for SpatialView2D
impl Send for SpatialView2D
impl Sync for SpatialView2D
impl Unpin for SpatialView2D
impl UnwindSafe for SpatialView2D
Blanket Implementations§
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T: ?Sized,
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