Struct re_viewer::app::App

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pub struct App {
Show 27 fields build_info: BuildInfo, startup_options: StartupOptions, start_time: Instant, ram_limit_warner: RamLimitWarner, pub(crate) egui_ctx: Context, screenshotter: Screenshotter, profiler: Profiler, text_log_rx: Receiver<LogMsg>, component_ui_registry: ComponentUiRegistry, rx: ReceiveSet<LogMsg>, pub(crate) state: AppState, pub(crate) background_tasks: BackgroundTasks, pub(crate) store_hub: Option<StoreHub>, toasts: Toasts, memory_panel: MemoryPanel, memory_panel_open: bool, egui_debug_panel_open: bool, pub(crate) latest_queue_interest: Instant, pub(crate) frame_time_history: History<f32>, pub command_sender: CommandSender, command_receiver: CommandReceiver, cmd_palette: CommandPalette, analytics: ViewerAnalytics, space_view_class_registry: SpaceViewClassRegistry, pub(crate) panel_state_overrides_active: bool, pub(crate) panel_state_overrides: PanelStateOverrides, reflection: Reflection,
}
Expand description

The Rerun Viewer as an [eframe] application.

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§build_info: BuildInfo§startup_options: StartupOptions§start_time: Instant§ram_limit_warner: RamLimitWarner§egui_ctx: Context§screenshotter: Screenshotter§profiler: Profiler§text_log_rx: Receiver<LogMsg>

Listens to the local text log stream

§component_ui_registry: ComponentUiRegistry§rx: ReceiveSet<LogMsg>§state: AppState

What is serialized

§background_tasks: BackgroundTasks

Pending background tasks, e.g. files being saved.

§store_hub: Option<StoreHub>

Interface for all recordings and blueprints

§toasts: Toasts

Toast notifications.

§memory_panel: MemoryPanel§memory_panel_open: bool§egui_debug_panel_open: bool§latest_queue_interest: Instant§frame_time_history: History<f32>

Measures how long a frame takes to paint

§command_sender: CommandSender

Commands to run at the end of the frame.

§command_receiver: CommandReceiver§cmd_palette: CommandPalette§analytics: ViewerAnalytics§space_view_class_registry: SpaceViewClassRegistry

All known space view types.

§panel_state_overrides_active: bool§panel_state_overrides: PanelStateOverrides§reflection: Reflection

Implementations§

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impl App

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pub fn new( build_info: BuildInfo, app_env: &AppEnvironment, startup_options: StartupOptions, egui_ctx: Context, storage: Option<&dyn Storage> ) -> Self

Create a viewer that receives new log messages over time

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pub fn set_profiler(&mut self, profiler: Profiler)

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pub fn set_examples_manifest_url(&mut self, url: String)

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pub fn build_info(&self) -> &BuildInfo

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pub fn app_options(&self) -> &AppOptions

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pub fn app_options_mut(&mut self) -> &mut AppOptions

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pub fn is_screenshotting(&self) -> bool

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pub fn add_receiver(&mut self, rx: Receiver<LogMsg>)

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pub fn msg_receive_set(&self) -> &ReceiveSet<LogMsg>

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pub fn add_space_view_class<T: SpaceViewClass + Default + 'static>( &mut self ) -> Result<(), SpaceViewClassRegistryError>

Adds a new space view class to the viewer.

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fn check_keyboard_shortcuts(&self, egui_ctx: &Context)

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fn run_pending_system_commands( &mut self, store_hub: &mut StoreHub, egui_ctx: &Context )

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fn run_pending_ui_commands( &mut self, egui_ctx: &Context, app_blueprint: &AppBlueprint<'_>, store_context: Option<&StoreContext<'_>> )

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fn run_system_command( &mut self, cmd: SystemCommand, store_hub: &mut StoreHub, egui_ctx: &Context )

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fn run_ui_command( &mut self, egui_ctx: &Context, app_blueprint: &AppBlueprint<'_>, store_context: Option<&StoreContext<'_>>, cmd: UICommand )

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fn run_time_control_command( &mut self, store_context: Option<&StoreContext<'_>>, command: TimeControlCommand )

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fn memory_panel_ui( &mut self, ui: &mut Ui, gpu_resource_stats: &WgpuResourcePoolStatistics, store_stats: Option<&StoreHubStats> )

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fn egui_debug_panel_ui(&mut self, ui: &mut Ui)

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fn ui( &mut self, egui_ctx: &Context, frame: &Frame, app_blueprint: &AppBlueprint<'_>, gpu_resource_stats: &WgpuResourcePoolStatistics, store_context: Option<&StoreContext<'_>>, store_stats: Option<&StoreHubStats> )

Top-level ui function.

Shows the viewer ui.

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fn show_text_logs_as_notifications(&mut self)

Show recent text log messages to the user as toast notifications.

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fn receive_messages(&mut self, store_hub: &mut StoreHub, egui_ctx: &Context)

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fn validate_loaded_events(&self, store_events: &[ChunkStoreEvent])

After loading some data; check if the loaded data makes sense.

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fn purge_memory_if_needed(&mut self, store_hub: &mut StoreHub)

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fn reset_viewer(&mut self, store_hub: &mut StoreHub, egui_ctx: &Context)

Reset the viewer to how it looked the first time you ran it.

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pub fn recording_db(&self) -> Option<&EntityDb>

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fn handle_dropping_files( egui_ctx: &Context, store_ctx: Option<&StoreContext<'_>>, command_sender: &CommandSender )

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fn should_fade_in_welcome_screen(&self) -> bool

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fn welcome_screen_opacity(&self, egui_ctx: &Context) -> f32

Handle fading in the welcome screen, if we should.

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pub(crate) fn toggle_fullscreen(&self)

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impl App

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pub fn rerun_menu_button_ui( &mut self, frame: &Frame, _store_context: Option<&StoreContext<'_>>, ui: &mut Ui )

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fn about_rerun_ui(&self, frame: &Frame, ui: &mut Ui)

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fn save_buttons_ui(&mut self, ui: &mut Ui, store_ctx: Option<&StoreContext<'_>>)

Trait Implementations§

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impl App for App

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fn clear_color(&self, _visuals: &Visuals) -> [f32; 4]

Background color values for the app, e.g. what is sent to gl.clearColor. Read more
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fn save(&mut self, storage: &mut dyn Storage)

Called on shutdown, and perhaps at regular intervals. Allows you to save state. Read more
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fn update(&mut self, egui_ctx: &Context, frame: &mut Frame)

Called each time the UI needs repainting, which may be many times per second. Read more
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fn on_exit(&mut self)

Called once on shutdown, after [Self::save]. Read more
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fn auto_save_interval(&self) -> Duration

Time between automatic calls to [Self::save]
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fn persist_egui_memory(&self) -> bool

Controls whether or not the egui memory (window positions etc) will be persisted (only if the “persistence” feature is enabled).
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fn raw_input_hook(&mut self, _ctx: &Context, _raw_input: &mut RawInput)

A hook for manipulating or filtering raw input before it is processed by [Self::update]. Read more

Auto Trait Implementations§

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impl !Freeze for App

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impl !RefUnwindSafe for App

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impl !Send for App

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impl !Sync for App

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impl Unpin for App

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impl !UnwindSafe for App

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