Struct re_viewer::blueprint::validation_gen::ForceDistance
source · #[repr(transparent)]pub struct ForceDistance(pub Float64);
Expand description
Component: The target distance between two nodes.
This is helpful to scale the layout, for example if long labels are involved.
Tuple Fields§
§0: Float64
Methods from Deref<Target = f64>§
pub const RADIX: u32 = 2u32
pub const MANTISSA_DIGITS: u32 = 53u32
pub const DIGITS: u32 = 15u32
pub const EPSILON: f64 = 2.2204460492503131E-16f64
pub const MIN: f64 = -1.7976931348623157E+308f64
pub const MIN_POSITIVE: f64 = 2.2250738585072014E-308f64
pub const MAX: f64 = 1.7976931348623157E+308f64
pub const MIN_EXP: i32 = -1_021i32
pub const MAX_EXP: i32 = 1_024i32
pub const MIN_10_EXP: i32 = -307i32
pub const MAX_10_EXP: i32 = 308i32
pub const NAN: f64 = NaN_f64
pub const INFINITY: f64 = +Inf_f64
pub const NEG_INFINITY: f64 = -Inf_f64
1.62.0 · sourcepub fn total_cmp(&self, other: &f64) -> Ordering
pub fn total_cmp(&self, other: &f64) -> Ordering
Return the ordering between self
and other
.
Unlike the standard partial comparison between floating point numbers,
this comparison always produces an ordering in accordance to
the totalOrder
predicate as defined in the IEEE 754 (2008 revision)
floating point standard. The values are ordered in the following sequence:
- negative quiet NaN
- negative signaling NaN
- negative infinity
- negative numbers
- negative subnormal numbers
- negative zero
- positive zero
- positive subnormal numbers
- positive numbers
- positive infinity
- positive signaling NaN
- positive quiet NaN.
The ordering established by this function does not always agree with the
PartialOrd
and PartialEq
implementations of f64
. For example,
they consider negative and positive zero equal, while total_cmp
doesn’t.
The interpretation of the signaling NaN bit follows the definition in the IEEE 754 standard, which may not match the interpretation by some of the older, non-conformant (e.g. MIPS) hardware implementations.
§Example
struct GoodBoy {
name: String,
weight: f64,
}
let mut bois = vec![
GoodBoy { name: "Pucci".to_owned(), weight: 0.1 },
GoodBoy { name: "Woofer".to_owned(), weight: 99.0 },
GoodBoy { name: "Yapper".to_owned(), weight: 10.0 },
GoodBoy { name: "Chonk".to_owned(), weight: f64::INFINITY },
GoodBoy { name: "Abs. Unit".to_owned(), weight: f64::NAN },
GoodBoy { name: "Floaty".to_owned(), weight: -5.0 },
];
bois.sort_by(|a, b| a.weight.total_cmp(&b.weight));
// `f64::NAN` could be positive or negative, which will affect the sort order.
if f64::NAN.is_sign_negative() {
assert!(bois.into_iter().map(|b| b.weight)
.zip([f64::NAN, -5.0, 0.1, 10.0, 99.0, f64::INFINITY].iter())
.all(|(a, b)| a.to_bits() == b.to_bits()))
} else {
assert!(bois.into_iter().map(|b| b.weight)
.zip([-5.0, 0.1, 10.0, 99.0, f64::INFINITY, f64::NAN].iter())
.all(|(a, b)| a.to_bits() == b.to_bits()))
}
Trait Implementations§
source§impl Borrow<Float64> for ForceDistance
impl Borrow<Float64> for ForceDistance
source§impl Clone for ForceDistance
impl Clone for ForceDistance
source§fn clone(&self) -> ForceDistance
fn clone(&self) -> ForceDistance
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Component for ForceDistance
impl Component for ForceDistance
source§fn descriptor() -> ComponentDescriptor
fn descriptor() -> ComponentDescriptor
source§fn name() -> ComponentName
fn name() -> ComponentName
rerun.components.Position2D
. Read moresource§impl Debug for ForceDistance
impl Debug for ForceDistance
source§impl Default for ForceDistance
impl Default for ForceDistance
source§fn default() -> ForceDistance
fn default() -> ForceDistance
source§impl Deref for ForceDistance
impl Deref for ForceDistance
source§impl DerefMut for ForceDistance
impl DerefMut for ForceDistance
source§impl<T> From<T> for ForceDistance
impl<T> From<T> for ForceDistance
source§fn from(v: T) -> ForceDistance
fn from(v: T) -> ForceDistance
source§impl Loggable for ForceDistance
impl Loggable for ForceDistance
source§fn arrow_datatype() -> DataType
fn arrow_datatype() -> DataType
arrow::datatypes::DataType
, excluding datatype extensions.source§fn to_arrow_opt<'a>(
data: impl IntoIterator<Item = Option<impl Into<Cow<'a, ForceDistance>>>>,
) -> Result<Arc<dyn Array>, SerializationError>where
ForceDistance: Clone + 'a,
fn to_arrow_opt<'a>(
data: impl IntoIterator<Item = Option<impl Into<Cow<'a, ForceDistance>>>>,
) -> Result<Arc<dyn Array>, SerializationError>where
ForceDistance: Clone + 'a,
source§fn from_arrow_opt(
arrow_data: &dyn Array,
) -> Result<Vec<Option<ForceDistance>>, DeserializationError>where
ForceDistance: Sized,
fn from_arrow_opt(
arrow_data: &dyn Array,
) -> Result<Vec<Option<ForceDistance>>, DeserializationError>where
ForceDistance: Sized,
Loggable
s.source§fn from_arrow(
arrow_data: &dyn Array,
) -> Result<Vec<ForceDistance>, DeserializationError>where
ForceDistance: Sized,
fn from_arrow(
arrow_data: &dyn Array,
) -> Result<Vec<ForceDistance>, DeserializationError>where
ForceDistance: Sized,
Loggable
s.fn arrow_empty() -> Arc<dyn Array>
source§impl PartialEq for ForceDistance
impl PartialEq for ForceDistance
source§fn eq(&self, other: &ForceDistance) -> bool
fn eq(&self, other: &ForceDistance) -> bool
self
and other
values to be equal, and is used
by ==
.source§impl SizeBytes for ForceDistance
impl SizeBytes for ForceDistance
source§fn heap_size_bytes(&self) -> u64
fn heap_size_bytes(&self) -> u64
self
uses on the heap. Read moresource§fn total_size_bytes(&self) -> u64
fn total_size_bytes(&self) -> u64
self
in bytes, accounting for both stack and heap space.source§fn stack_size_bytes(&self) -> u64
fn stack_size_bytes(&self) -> u64
self
on the stack, in bytes. Read moreimpl Copy for ForceDistance
impl StructuralPartialEq for ForceDistance
Auto Trait Implementations§
impl Freeze for ForceDistance
impl RefUnwindSafe for ForceDistance
impl Send for ForceDistance
impl Sync for ForceDistance
impl Unpin for ForceDistance
impl UnwindSafe for ForceDistance
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