Struct re_viewer::blueprint::validation_gen::ForceStrength
source · #[repr(transparent)]pub struct ForceStrength(pub Float64);
Expand description
Component: The strength of a given force.
Allows to assign different weights to the individual forces, prioritizing one over the other.
Tuple Fields§
§0: Float64
Methods from Deref<Target = f64>§
pub const RADIX: u32 = 2u32
pub const MANTISSA_DIGITS: u32 = 53u32
pub const DIGITS: u32 = 15u32
pub const EPSILON: f64 = 2.2204460492503131E-16f64
pub const MIN: f64 = -1.7976931348623157E+308f64
pub const MIN_POSITIVE: f64 = 2.2250738585072014E-308f64
pub const MAX: f64 = 1.7976931348623157E+308f64
pub const MIN_EXP: i32 = -1_021i32
pub const MAX_EXP: i32 = 1_024i32
pub const MIN_10_EXP: i32 = -307i32
pub const MAX_10_EXP: i32 = 308i32
pub const NAN: f64 = NaN_f64
pub const INFINITY: f64 = +Inf_f64
pub const NEG_INFINITY: f64 = -Inf_f64
1.62.0 · sourcepub fn total_cmp(&self, other: &f64) -> Ordering
pub fn total_cmp(&self, other: &f64) -> Ordering
Return the ordering between self
and other
.
Unlike the standard partial comparison between floating point numbers,
this comparison always produces an ordering in accordance to
the totalOrder
predicate as defined in the IEEE 754 (2008 revision)
floating point standard. The values are ordered in the following sequence:
- negative quiet NaN
- negative signaling NaN
- negative infinity
- negative numbers
- negative subnormal numbers
- negative zero
- positive zero
- positive subnormal numbers
- positive numbers
- positive infinity
- positive signaling NaN
- positive quiet NaN.
The ordering established by this function does not always agree with the
PartialOrd
and PartialEq
implementations of f64
. For example,
they consider negative and positive zero equal, while total_cmp
doesn’t.
The interpretation of the signaling NaN bit follows the definition in the IEEE 754 standard, which may not match the interpretation by some of the older, non-conformant (e.g. MIPS) hardware implementations.
§Example
struct GoodBoy {
name: String,
weight: f64,
}
let mut bois = vec![
GoodBoy { name: "Pucci".to_owned(), weight: 0.1 },
GoodBoy { name: "Woofer".to_owned(), weight: 99.0 },
GoodBoy { name: "Yapper".to_owned(), weight: 10.0 },
GoodBoy { name: "Chonk".to_owned(), weight: f64::INFINITY },
GoodBoy { name: "Abs. Unit".to_owned(), weight: f64::NAN },
GoodBoy { name: "Floaty".to_owned(), weight: -5.0 },
];
bois.sort_by(|a, b| a.weight.total_cmp(&b.weight));
// `f64::NAN` could be positive or negative, which will affect the sort order.
if f64::NAN.is_sign_negative() {
assert!(bois.into_iter().map(|b| b.weight)
.zip([f64::NAN, -5.0, 0.1, 10.0, 99.0, f64::INFINITY].iter())
.all(|(a, b)| a.to_bits() == b.to_bits()))
} else {
assert!(bois.into_iter().map(|b| b.weight)
.zip([-5.0, 0.1, 10.0, 99.0, f64::INFINITY, f64::NAN].iter())
.all(|(a, b)| a.to_bits() == b.to_bits()))
}
Trait Implementations§
source§impl Borrow<Float64> for ForceStrength
impl Borrow<Float64> for ForceStrength
source§impl Clone for ForceStrength
impl Clone for ForceStrength
source§fn clone(&self) -> ForceStrength
fn clone(&self) -> ForceStrength
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Component for ForceStrength
impl Component for ForceStrength
source§fn descriptor() -> ComponentDescriptor
fn descriptor() -> ComponentDescriptor
source§fn name() -> ComponentName
fn name() -> ComponentName
rerun.components.Position2D
. Read moresource§impl Debug for ForceStrength
impl Debug for ForceStrength
source§impl Default for ForceStrength
impl Default for ForceStrength
source§fn default() -> ForceStrength
fn default() -> ForceStrength
source§impl Deref for ForceStrength
impl Deref for ForceStrength
source§impl DerefMut for ForceStrength
impl DerefMut for ForceStrength
source§impl<T> From<T> for ForceStrength
impl<T> From<T> for ForceStrength
source§fn from(v: T) -> ForceStrength
fn from(v: T) -> ForceStrength
source§impl Loggable for ForceStrength
impl Loggable for ForceStrength
source§fn arrow_datatype() -> DataType
fn arrow_datatype() -> DataType
arrow::datatypes::DataType
, excluding datatype extensions.source§fn to_arrow_opt<'a>(
data: impl IntoIterator<Item = Option<impl Into<Cow<'a, ForceStrength>>>>,
) -> Result<Arc<dyn Array>, SerializationError>where
ForceStrength: Clone + 'a,
fn to_arrow_opt<'a>(
data: impl IntoIterator<Item = Option<impl Into<Cow<'a, ForceStrength>>>>,
) -> Result<Arc<dyn Array>, SerializationError>where
ForceStrength: Clone + 'a,
source§fn from_arrow_opt(
arrow_data: &dyn Array,
) -> Result<Vec<Option<ForceStrength>>, DeserializationError>where
ForceStrength: Sized,
fn from_arrow_opt(
arrow_data: &dyn Array,
) -> Result<Vec<Option<ForceStrength>>, DeserializationError>where
ForceStrength: Sized,
Loggable
s.source§fn from_arrow(
arrow_data: &dyn Array,
) -> Result<Vec<ForceStrength>, DeserializationError>where
ForceStrength: Sized,
fn from_arrow(
arrow_data: &dyn Array,
) -> Result<Vec<ForceStrength>, DeserializationError>where
ForceStrength: Sized,
Loggable
s.fn arrow_empty() -> Arc<dyn Array>
source§impl PartialEq for ForceStrength
impl PartialEq for ForceStrength
source§fn eq(&self, other: &ForceStrength) -> bool
fn eq(&self, other: &ForceStrength) -> bool
self
and other
values to be equal, and is used
by ==
.source§impl SizeBytes for ForceStrength
impl SizeBytes for ForceStrength
source§fn heap_size_bytes(&self) -> u64
fn heap_size_bytes(&self) -> u64
self
uses on the heap. Read moresource§fn total_size_bytes(&self) -> u64
fn total_size_bytes(&self) -> u64
self
in bytes, accounting for both stack and heap space.source§fn stack_size_bytes(&self) -> u64
fn stack_size_bytes(&self) -> u64
self
on the stack, in bytes. Read moreimpl Copy for ForceStrength
impl StructuralPartialEq for ForceStrength
Auto Trait Implementations§
impl Freeze for ForceStrength
impl RefUnwindSafe for ForceStrength
impl Send for ForceStrength
impl Sync for ForceStrength
impl Unpin for ForceStrength
impl UnwindSafe for ForceStrength
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