pub enum SystemCommand {
Show 18 variants ActivateApp(ApplicationId), CloseApp(ApplicationId), LoadDataSource(DataSource), ClearSourceAndItsStores(SmartChannelSource), AddReceiver(Receiver<LogMsg>), ResetViewer, ClearActiveBlueprint, ClearAndGenerateBlueprint, ActivateRecording(StoreId), CloseStore(StoreId), CloseAllRecordings, UpdateBlueprint(StoreId, Vec<Chunk>), DropEntity(StoreId, EntityPath), EnableInspectBlueprintTimeline(bool), SetSelection(Item), SetActiveTimeline { rec_id: StoreId, timeline: Timeline, }, SetFocus(Item), FileSaver(Box<dyn FnOnce() -> Result<PathBuf> + Send + 'static>),
}
Expand description

Commands used by internal system components

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ActivateApp(ApplicationId)

Make this the active application.

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CloseApp(ApplicationId)

Close this app and all its recordings.

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LoadDataSource(DataSource)

Load some data.

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ClearSourceAndItsStores(SmartChannelSource)

Clear everything that came from this source, and close the source.

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AddReceiver(Receiver<LogMsg>)

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ResetViewer

Reset the Viewer to the default state

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ClearActiveBlueprint

Reset the Blueprint to the default state

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ClearAndGenerateBlueprint

Clear the blueprint and generate a new one

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ActivateRecording(StoreId)

If this is a recording, switch to it.

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CloseStore(StoreId)

Close a recording or blueprint (free its memory).

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CloseAllRecordings

Close all stores and show the welcome screen again.

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UpdateBlueprint(StoreId, Vec<Chunk>)

Update the blueprint with additional data

The StoreId should generally be the currently selected blueprint but is tracked manually to ensure self-consistency if the blueprint is both modified and changed in the same frame.

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DropEntity(StoreId, EntityPath)

Drop a specific entity from a store.

Also drops all recursive children.

The StoreId should generally be the currently selected blueprint but is tracked manually to ensure self-consistency if the blueprint is both modified and changed in the same frame.

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EnableInspectBlueprintTimeline(bool)

Show a timeline of the blueprint data.

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SetSelection(Item)

Set the item selection.

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SetActiveTimeline

Set the active timeline for the given recording.

Fields

§rec_id: StoreId
§timeline: Timeline
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SetFocus(Item)

Sets the focus to the given item.

The focused item is cleared out every frame. Focusing is triggered either explicitly by ui-elements saying so or by double-clicking on a button representing an item.

Unlike item selection, item focusing is not global state. It may however have stateful effects in certain views, e.g. the 3D view may follow the last focused item as it moves, or a frame may be highlighted for a few frames.

Just like selection highlighting, the exact behavior of focusing is up to the receiving views.

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FileSaver(Box<dyn FnOnce() -> Result<PathBuf> + Send + 'static>)

Add a task, run on a background thread, that saves something to disk.

Trait Implementations§

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impl Debug for SystemCommand

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'_derivative_strum> From<&'_derivative_strum SystemCommand> for &'static str

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fn from(x: &'_derivative_strum SystemCommand) -> &'static str

Converts to this type from the input type.
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impl From<SystemCommand> for &'static str

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fn from(x: SystemCommand) -> &'static str

Converts to this type from the input type.

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