pub enum UiLayout {
    List,
    Tooltip,
    SelectionPanelLimitHeight,
    SelectionPanelFull,
}
Expand description

Specifies the context in which the UI is used and the constraints it should follow.

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List

Display a short summary. Used in lists.

Keep it small enough to fit on half a row (i.e. the second column of a re_ui::list_item::ListItem with re_ui::list_item::PropertyContent. Text should truncate.

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Tooltip

Display as much information as possible in a compact way. Used for hovering/tooltips.

Keep it under a half-dozen lines. Text may wrap. Avoid interactive UI. When using a table, use the re_data_ui::table_for_ui_layout function.

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SelectionPanelLimitHeight

Display everything as wide as available but limit height. Used in the selection panel when multiple items are selected.

When displaying lists, wrap them in a height-limited [egui::ScrollArea]. When using a table, use the re_data_ui::table_for_ui_layout function.

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SelectionPanelFull

Display everything as wide as available, without height restriction. Used in the selection panel when a single item is selected.

The UI will be wrapped in a [egui::ScrollArea], so data should be fully displayed with no restriction. When using a table, use the re_data_ui::table_for_ui_layout function.

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impl UiLayout

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pub fn is_single_line(&self) -> bool

Should the UI fit on one line?

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pub fn is_selection_panel(self) -> bool

Do we have a lot of vertical space?

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pub fn table(self, ui: &mut Ui) -> TableBuilder<'_>

Build an egui table and configure it for the given UI layout.

Note that the caller is responsible for strictly limiting the number of displayed rows for Self::List and Self::Tooltip, as the table will not scroll.

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pub fn label(self, ui: &mut Ui, text: impl Into<WidgetText>) -> Response

Show a label while respecting the given UI layout.

Important: for label only, data should use UiLayout::data_label instead.

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pub fn data_label(self, ui: &mut Ui, string: impl AsRef<str>) -> Response

Show data while respecting the given UI layout.

Import: for data only, labels should use UiLayout::data_label instead.

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fn data_label_impl(self, ui: &mut Ui, string: &str) -> Response

Trait Implementations§

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impl Clone for UiLayout

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fn clone(&self) -> UiLayout

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UiLayout

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for UiLayout

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fn eq(&self, other: &UiLayout) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for UiLayout

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impl Eq for UiLayout

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impl StructuralPartialEq for UiLayout

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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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