pub struct ApplicationSelectionState {
selection_previous_frame: ItemCollection,
selection_this_frame: Mutex<ItemCollection>,
hovered_previous_frame: ItemCollection,
hovered_this_frame: Mutex<ItemCollection>,
}
Expand description
Selection and hover state.
Both hover and selection are double buffered: Changes from one frame are only visible in the next frame.
Fields§
§selection_previous_frame: ItemCollection
Selection of the previous frame. Read from this.
selection_this_frame: Mutex<ItemCollection>
Selection of the current frame. Write to this.
hovered_previous_frame: ItemCollection
What objects are hovered? Read from this.
hovered_this_frame: Mutex<ItemCollection>
What objects are hovered? Write to this.
Implementations§
source§impl ApplicationSelectionState
impl ApplicationSelectionState
sourcepub fn on_frame_start(
&mut self,
item_retain_condition: impl Fn(&Item) -> bool,
fallback_selection: Option<Item>,
)
pub fn on_frame_start( &mut self, item_retain_condition: impl Fn(&Item) -> bool, fallback_selection: Option<Item>, )
Called at the start of each frame
sourcepub fn clear_selection(&self)
pub fn clear_selection(&self)
Clears the current selection out.
sourcepub fn set_selection(&self, items: impl Into<ItemCollection>)
pub fn set_selection(&self, items: impl Into<ItemCollection>)
Sets several objects to be selected, updating history as needed.
Clears the selected item context if none was specified.
sourcepub fn extend_selection(&self, items: impl Into<ItemCollection>)
pub fn extend_selection(&self, items: impl Into<ItemCollection>)
Extend the selection with the provided items.
sourcepub fn selected_items(&self) -> &ItemCollection
pub fn selected_items(&self) -> &ItemCollection
Returns the current selection.
sourcepub fn hovered_items(&self) -> &ItemCollection
pub fn hovered_items(&self) -> &ItemCollection
Returns the currently hovered objects.
sourcepub fn set_hovered(&self, hovered: impl Into<ItemCollection>)
pub fn set_hovered(&self, hovered: impl Into<ItemCollection>)
Set the hovered objects. Will be in Self::hovered_items
on the next frame.
sourcepub fn toggle_selection(&self, toggle_items: ItemCollection)
pub fn toggle_selection(&self, toggle_items: ItemCollection)
Select passed objects unless already selected in which case they get unselected. If however an object is already selected but now gets passed a different item context, it stays selected after all but with an updated context!
pub fn selection_item_contexts(&self) -> impl Iterator<Item = &ItemContext>
pub fn hovered_item_context(&self) -> Option<&ItemContext>
pub fn highlight_for_ui_element(&self, test: &Item) -> HoverHighlight
Trait Implementations§
source§impl Default for ApplicationSelectionState
impl Default for ApplicationSelectionState
source§fn default() -> ApplicationSelectionState
fn default() -> ApplicationSelectionState
source§impl<'de> Deserialize<'de> for ApplicationSelectionStatewhere
ApplicationSelectionState: Default,
impl<'de> Deserialize<'de> for ApplicationSelectionStatewhere
ApplicationSelectionState: Default,
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Auto Trait Implementations§
impl !Freeze for ApplicationSelectionState
impl !RefUnwindSafe for ApplicationSelectionState
impl Send for ApplicationSelectionState
impl Sync for ApplicationSelectionState
impl Unpin for ApplicationSelectionState
impl UnwindSafe for ApplicationSelectionState
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