pub trait SpaceViewState: Any + Sync + Send {
    // Required methods
    fn as_any(&self) -> &dyn Any;
    fn as_any_mut(&mut self) -> &mut dyn Any;
}
Expand description

Unserialized frame to frame state of a space view.

For any state that should be persisted, use the Blueprint! This state is used for transient state, such as animation or uncommitted ui state like dragging a camera. (on mouse release, the camera would be committed to the blueprint).

Required Methods§

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fn as_any(&self) -> &dyn Any

Converts itself to a reference of std::any::Any, which enables downcasting to concrete types.

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fn as_any_mut(&mut self) -> &mut dyn Any

Converts itself to a reference of std::any::Any, which enables downcasting to concrete types.

Trait Implementations§

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impl SpaceViewStateExt for dyn SpaceViewState

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fn downcast_ref<T: SpaceViewState>( &self ) -> Result<&T, SpaceViewSystemExecutionError>

Downcasts this state to a reference of a concrete type.
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fn downcast_mut<T: SpaceViewState>( &mut self ) -> Result<&mut T, SpaceViewSystemExecutionError>

Downcasts this state to a mutable reference of a concrete type.

Implementations on Foreign Types§

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impl SpaceViewState for ()

Implementation of an empty space view state.

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fn as_any(&self) -> &dyn Any

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fn as_any_mut(&mut self) -> &mut dyn Any

Implementors§