Struct re_viewer_context::time_control::TimeState

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struct TimeState {
    time: TimeReal,
    fps: f32,
    loop_selection: Option<ResolvedTimeRangeF>,
    view: Option<TimeView>,
}
Expand description

State per timeline.

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§time: TimeReal

The current time (play marker).

§fps: f32

Frames per second, when playing sequences (they are often video recordings).

§loop_selection: Option<ResolvedTimeRangeF>

Selected time range, if any.

§view: Option<TimeView>

The time range we are currently zoomed in on.

None means “everything”, and is the default value. In this case, the view will expand while new data is added. Only when the user actually zooms or pans will this be set.

Implementations§

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impl TimeState

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fn new(time: impl Into<TimeReal>) -> Self

Trait Implementations§

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impl Clone for TimeState

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fn clone(&self) -> TimeState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TimeState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for TimeState

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for TimeState

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fn eq(&self, other: &TimeState) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for TimeState

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for TimeState

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impl StructuralPartialEq for TimeState

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