Function re_viewport::system_execution::execute_systems_for_all_views
source ยท pub fn execute_systems_for_all_views<'a>(
ctx: &'a ViewerContext<'a>,
tree: &Tree<ViewId>,
views: &'a BTreeMap<ViewId, ViewBlueprint>,
view_states: &mut ViewStates,
) -> HashMap<ViewId, (ViewQuery<'a>, SystemExecutionOutput)>