pub struct SpaceViewContents {
    pub blueprint_entity_path: EntityPath,
    pub view_class_identifier: SpaceViewClassIdentifier,
    pub entity_path_filter: EntityPathFilter,
}
Expand description

Data to be added to a space view, built from a blueprint_archetypes::SpaceViewContents.

During execution, it will walk an EntityTree and return a DataResultTree containing any entities that match a EntityPathFilter.

Note: SpaceViewContents doesn’t implement Clone because it depends on its parent’s SpaceViewId used for identifying the path of its data in the blueprint store. It’s ambiguous whether the intent is for a clone to write to the same place.

If you want a new space view otherwise identical to an existing one, use SpaceViewBlueprint::duplicate.

Fields§

§blueprint_entity_path: EntityPath§view_class_identifier: SpaceViewClassIdentifier§entity_path_filter: EntityPathFilter

Implementations§

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impl SpaceViewContents

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pub fn is_equivalent(&self, other: &Self) -> bool

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pub fn entity_path_filter_is_superset_of(&self, other: &Self) -> bool

Checks whether the results of this query “fully contains” the results of another query.

If this returns true then the DataQueryResult returned by this query should always contain any EntityPath that would be included in the results of the other query.

This is a conservative estimate, and may return false in situations where the query does in fact cover the other query. However, it should never return true in a case where the other query would not be fully covered.

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impl SpaceViewContents

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pub fn new( id: SpaceViewId, view_class_identifier: SpaceViewClassIdentifier, entity_path_filter: EntityPathFilter ) -> Self

Creates a new SpaceViewContents.

This SpaceViewContents is ephemeral. It must be saved by calling save_to_blueprint_store on the enclosing SpaceViewBlueprint.

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pub fn from_db_or_default( view_id: SpaceViewId, blueprint_db: &EntityDb, query: &LatestAtQuery, view_class_identifier: SpaceViewClassIdentifier, space_env: &EntityPathSubs ) -> Self

Attempt to load a SpaceViewContents from the blueprint store.

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pub fn save_to_blueprint_store(&self, ctx: &ViewerContext<'_>)

Persist the entire SpaceViewContents to the blueprint store.

This only needs to be called if the SpaceViewContents was created with Self::new.

Otherwise, incremental calls to set_ functions will write just the necessary component update directly to the store.

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pub fn set_entity_path_filter( &self, ctx: &ViewerContext<'_>, new_entity_path_filter: &EntityPathFilter )

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pub fn build_resolver<'a>( &self, space_view_class_registry: &'a SpaceViewClassRegistry, space_view: &'a SpaceViewBlueprint, applicable_entities_per_visualizer: &'a PerVisualizer<ApplicableEntities>, visualizable_entities_per_visualizer: &'a PerVisualizer<VisualizableEntities>, indicated_entities_per_visualizer: &'a PerVisualizer<IndicatedEntities> ) -> DataQueryPropertyResolver<'a>

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pub fn remove_subtree_and_matching_rules( &self, ctx: &ViewerContext<'_>, path: EntityPath )

Remove a subtree and any existing rules that it would match.

Because most-specific matches win, if we only add a subtree exclusion it can still be overridden by existing inclusions. This method ensures that not only do we add a subtree exclusion, but clear out any existing inclusions or (now redundant) exclusions that would match the subtree.

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pub fn raw_add_entity_exclusion( &self, ctx: &ViewerContext<'_>, rule: EntityPathRule )

Directly add an exclusion rule to the EntityPathFilter.

This is a direct modification of the filter and will not do any simplification related to overlapping or conflicting rules.

If you are trying to remove an entire subtree, prefer using Self::remove_subtree_and_matching_rules.

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pub fn raw_add_entity_inclusion( &self, ctx: &ViewerContext<'_>, rule: EntityPathRule )

Directly add an inclusion rule to the EntityPathFilter.

This is a direct modification of the filter and will not do any simplification related to overlapping or conflicting rules.

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pub fn remove_filter_rule_for( &self, ctx: &ViewerContext<'_>, ent_path: &EntityPath )

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pub fn execute_query( &self, ctx: &StoreContext<'_>, visualizable_entities_for_visualizer_systems: &PerVisualizer<VisualizableEntities> ) -> DataQueryResult

Build up the initial DataQueryResult for this SpaceViewContents

Note that this result will not have any resolved PropertyOverrides. Those can be added by separately calling DataQueryPropertyResolver::update_overrides on the result.

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