Struct re_viewport_blueprint::ViewContents

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pub struct ViewContents {
    pub blueprint_entity_path: EntityPath,
    view_class_identifier: ViewClassIdentifier,
    entity_path_filter: ResolvedEntityPathFilter,
    new_entity_path_filter: Arc<Mutex<ResolvedEntityPathFilter>>,
}
Expand description

Data to be added to a view, built from a blueprint_archetypes::ViewContents.

During execution, it will walk an EntityTree and return a [DataResultTree] containing any entities that match a ResolvedEntityPathFilter.

Note: ViewContents doesn’t implement Clone because it depends on its parent’s [ViewId] used for identifying the path of its data in the blueprint store. It’s ambiguous whether the intent is for a clone to write to the same place.

If you want a new view otherwise identical to an existing one, use ViewBlueprint::duplicate.

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§blueprint_entity_path: EntityPath§view_class_identifier: ViewClassIdentifier§entity_path_filter: ResolvedEntityPathFilter

Deserialized entity path filter.

Consider this read-only.

§new_entity_path_filter: Arc<Mutex<ResolvedEntityPathFilter>>

Update entity path filter.

Mutations go to this value and should be saved to the blueprint store when they occur.

Implementations§

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impl ViewContents

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pub fn is_equivalent(&self, other: &Self) -> bool

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pub fn entity_path_filter_is_superset_of(&self, other: &Self) -> bool

Checks whether the results of this query “fully contains” the results of another query.

If this returns true then the [DataQueryResult] returned by this query should always contain any EntityPath that would be included in the results of the other query.

This is a conservative estimate, and may return false in situations where the query does in fact cover the other query. However, it should never return true in a case where the other query would not be fully covered.

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impl ViewContents

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pub fn new( id: ViewId, view_class_identifier: ViewClassIdentifier, entity_path_filter: ResolvedEntityPathFilter, ) -> Self

Creates a new ViewContents.

This ViewContents is ephemeral. It must be saved by calling save_to_blueprint_store on the enclosing ViewBlueprint.

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pub fn from_db_or_default( view_id: ViewId, blueprint_db: &EntityDb, query: &LatestAtQuery, view_class_identifier: ViewClassIdentifier, subst_env: &EntityPathSubs, ) -> Self

Attempt to load a ViewContents from the blueprint store.

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pub fn save_to_blueprint_store(&self, ctx: &ViewerContext<'_>)

Persist the entire ViewContents to the blueprint store.

This only needs to be called if the ViewContents was created with Self::new.

Otherwise, incremental calls to set_ functions will write just the necessary component update directly to the store.

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pub fn entity_path_filter(&self) -> &ResolvedEntityPathFilter

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pub fn build_resolver<'a>( &self, view_class_registry: &'a ViewClassRegistry, view: &'a ViewBlueprint, maybe_visualizable_entities_per_visualizer: &'a PerVisualizer<MaybeVisualizableEntities>, visualizable_entities_per_visualizer: &'a PerVisualizer<VisualizableEntities>, indicated_entities_per_visualizer: &'a PerVisualizer<IndicatedEntities>, ) -> DataQueryPropertyResolver<'a>

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pub fn set_entity_path_filter( &self, ctx: &ViewerContext<'_>, entity_path_filter: ResolvedEntityPathFilter, )

Sets the entity path filter to the provided one.

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pub fn mutate_entity_path_filter( &self, ctx: &ViewerContext<'_>, f: impl FnOnce(&mut ResolvedEntityPathFilter), )

Perform arbitrary mutation on the entity path filter.

Using this method avoids triggering multiple writes to the blueprint store.

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pub fn remove_subtree_and_matching_rules( &self, ctx: &ViewerContext<'_>, path: EntityPath, )

Remove a subtree and any existing rules that it would match.

Because most-specific matches win, if we only add a subtree exclusion it can still be overridden by existing inclusions. This method ensures that not only do we add a subtree exclusion, but clear out any existing inclusions or (now redundant) exclusions that would match the subtree.

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pub fn raw_add_entity_exclusion( &self, ctx: &ViewerContext<'_>, rule: ResolvedEntityPathRule, )

Directly add an exclusion rule to the EntityPathFilter.

This is a direct modification of the filter and will not do any simplification related to overlapping or conflicting rules.

If you are trying to remove an entire subtree, prefer using Self::remove_subtree_and_matching_rules.

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pub fn raw_add_entity_inclusion( &self, ctx: &ViewerContext<'_>, rule: ResolvedEntityPathRule, )

Directly add an inclusion rule to the EntityPathFilter.

This is a direct modification of the filter and will not do any simplification related to overlapping or conflicting rules.

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pub fn remove_filter_rule_for( &self, ctx: &ViewerContext<'_>, ent_path: &EntityPath, )

Remove rules for a given entity.

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fn save_entity_path_filter_to_blueprint(&self, ctx: &ViewerContext<'_>)

Save the entity path filter.

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pub fn execute_query( &self, ctx: &StoreContext<'_>, view_class_registry: &ViewClassRegistry, blueprint_query: &LatestAtQuery, view_id: ViewId, visualizable_entities_for_visualizer_systems: &PerVisualizer<VisualizableEntities>, ) -> DataQueryResult

Build up the initial [DataQueryResult] for this ViewContents

Note that this result will not have any resolved [PropertyOverrides]. Those can be added by separately calling DataQueryPropertyResolver::update_overrides on the result.

Trait Implementations§

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impl Clone for ViewContents

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fn clone(&self) -> ViewContents

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ViewContents

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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