Struct re_viewport_blueprint::ViewportBlueprint

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pub struct ViewportBlueprint {
    pub space_views: BTreeMap<SpaceViewId, SpaceViewBlueprint>,
    pub containers: BTreeMap<ContainerId, ContainerBlueprint>,
    pub root_container: ContainerId,
    pub tree: Tree<SpaceViewId>,
    pub maximized: Option<SpaceViewId>,
    auto_layout: AtomicBool,
    auto_space_views: AtomicBool,
    past_viewer_recommendations: IntSet<ViewerRecommendationHash>,
    tree_action_sender: Sender<TreeAction>,
}
Expand description

Describes the layout and contents of the Viewport Panel.

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§space_views: BTreeMap<SpaceViewId, SpaceViewBlueprint>

Where the space views are stored.

Not a hashmap in order to preserve the order of the space views.

§containers: BTreeMap<ContainerId, ContainerBlueprint>

All the containers found in the viewport.

§root_container: ContainerId

The root container.

§tree: Tree<SpaceViewId>

The layouts of all the space views.

§maximized: Option<SpaceViewId>

Show one tab as maximized?

§auto_layout: AtomicBool

Whether the viewport layout is determined automatically.

Set to false the first time the user messes around with the viewport blueprint. Note: we use a mutex here because writes needs to be effective immediately during the frame.

§auto_space_views: AtomicBool

Whether space views should be created automatically.

Note: we use a mutex here because writes needs to be effective immediately during the frame.

§past_viewer_recommendations: IntSet<ViewerRecommendationHash>

Hashes of all recommended space views the viewer has already added and that should not be added again.

§tree_action_sender: Sender<TreeAction>

Channel to pass Blueprint mutation messages back to the Viewport.

Implementations§

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impl ViewportBlueprint

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pub fn try_from_db( blueprint_db: &EntityDb, query: &LatestAtQuery, tree_action_sender: Sender<TreeAction> ) -> Self

Attempt to load a SpaceViewBlueprint from the blueprint store.

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pub fn is_invalid(&self) -> bool

Determine whether all views in a blueprint are invalid.

This most commonly happens due to a change in struct definition that breaks the definition of a serde-field, which means all views will become invalid.

Note: the invalid check is used to potentially reset the blueprint, so we take the conservative stance that if any view is still usable we will still treat the blueprint as valid and show it.

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pub fn space_view_ids(&self) -> impl Iterator<Item = &SpaceViewId> + '_

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pub fn view(&self, space_view: &SpaceViewId) -> Option<&SpaceViewBlueprint>

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pub fn container( &self, container_id: &ContainerId ) -> Option<&ContainerBlueprint>

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pub fn space_view_mut( &mut self, space_view_id: &SpaceViewId ) -> Option<&mut SpaceViewBlueprint>

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pub fn remove_space_view( &self, space_view_id: &SpaceViewId, ctx: &ViewerContext<'_> )

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pub fn duplicate_space_view( &self, space_view_id: &SpaceViewId, ctx: &ViewerContext<'_> ) -> Option<SpaceViewId>

Duplicates a space view and its entity property overrides.

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pub fn is_item_valid( &self, store_context: &StoreContext<'_>, item: &Item ) -> bool

If false, the item is referring to data that is not present in this blueprint.

TODO(#5742): note that Item::DataResult with entity path set to the space origin or some of its descendent are always considered valid.

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fn send_tree_action(&self, action: TreeAction)

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pub fn mark_user_interaction(&self, ctx: &ViewerContext<'_>)

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pub fn spawn_heuristic_space_views(&self, ctx: &ViewerContext<'_>)

Spawns new space views if enabled.

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pub fn add_space_views( &self, space_views: impl Iterator<Item = SpaceViewBlueprint>, ctx: &ViewerContext<'_>, parent_container: Option<ContainerId>, position_in_parent: Option<usize> ) -> Vec<SpaceViewId>

Add a set of space views to the viewport.

The space view is added to the root container, or, if provided, to a given parent container. The list of created space view IDs is returned.

Note that this doesn’t focus the corresponding tab. Use Self::focus_tab with the returned ID if needed.

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pub fn contents_iter(&self) -> impl Iterator<Item = Contents> + '_

Returns an iterator over all the contents (space views and containers) in the viewport.

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pub fn visit_contents( &self, visitor: &mut impl FnMut(&Contents, &SmallVec<[ContainerId; 4]>) )

Walk the entire Contents tree, starting from the root container.

See Self::visit_contents_in_container for details.

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pub fn visit_contents_in_container( &self, container_id: &ContainerId, visitor: &mut impl FnMut(&Contents, &SmallVec<[ContainerId; 4]>) )

Walk the subtree defined by the provided container id and call visitor for each Contents.

Note:

  • visitor is first called for the container passed in argument
  • visitor’s second argument contains the hierarchy leading to the visited contents, from (and including) the container passed in argument
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fn visit_contents_in_container_impl( &self, container_id: &ContainerId, hierarchy: &mut SmallVec<[ContainerId; 4]>, visitor: &mut impl FnMut(&Contents, &SmallVec<[ContainerId; 4]>) )

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pub fn find_contents_by( &self, predicate: &impl Fn(&Contents) -> bool ) -> Option<Contents>

Given a predicate, finds the (first) matching contents by recursively walking from the root container.

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pub fn find_contents_in_container_by( &self, predicate: &impl Fn(&Contents) -> bool, container_id: &ContainerId ) -> Option<Contents>

Given a predicate, finds the (first) matching contents by recursively walking from the given container.

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pub fn is_contents_in_container( &self, contents: &Contents, container_id: &ContainerId ) -> bool

Checks if some content is (directly or indirectly) contained in the given container.

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pub fn find_parent_and_position_index( &self, contents: &Contents ) -> Option<(ContainerId, usize)>

Given a container or a space view, find its enclosing container and its position within it.

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fn find_parent_and_position_index_impl( &self, contents: &Contents, container_id: &ContainerId ) -> Option<(ContainerId, usize)>

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pub fn add_container( &self, kind: ContainerKind, parent_container: Option<ContainerId> )

Add a container of the provided kind.

The container is added to the root container or, if provided, to the given parent container.

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pub fn remove_contents(&self, contents: Contents)

Recursively remove a container or a space view.

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pub fn move_contents( &self, contents: Contents, target_container: ContainerId, target_position_in_container: usize )

Move the contents container or space view to the specified target container and position.

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pub fn move_contents_to_new_container( &self, contents: Vec<Contents>, new_container_kind: ContainerKind, target_container: ContainerId, target_position_in_container: usize )

Move some Contents to a newly created container of the given kind.

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pub fn focus_tab(&self, space_view_id: SpaceViewId)

Make sure the tab corresponding to this space view is focused.

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pub fn set_container_kind(&self, container_id: ContainerId, kind: ContainerKind)

Set the kind of the provided container.

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pub fn simplify_container( &self, container_id: &ContainerId, simplification_options: SimplificationOptions )

Simplify the container tree with the provided options.

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pub fn make_all_children_same_size(&self, container_id: &ContainerId)

Make all children of the given container the same size.

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pub fn is_contents_visible(&self, contents: &Contents) -> bool

Check the visibility of the provided content.

This function may be called from UI code.

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pub fn set_content_visibility( &self, ctx: &ViewerContext<'_>, contents: &Contents, visible: bool )

Sets the visibility for the provided content.

This function may be called from UI code.

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pub fn space_views_containing_entity_path( &self, ctx: &ViewerContext<'_>, path: &EntityPath ) -> Vec<SpaceViewId>

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pub fn set_auto_layout(&self, value: bool, ctx: &ViewerContext<'_>)

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pub fn auto_layout(&self) -> bool

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pub fn set_auto_space_views(&self, value: bool, ctx: &ViewerContext<'_>)

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pub fn auto_space_views(&self) -> bool

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pub fn set_maximized( &self, space_view_id: Option<SpaceViewId>, ctx: &ViewerContext<'_> )

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pub fn save_tree_as_containers( &self, tree: &Tree<SpaceViewId>, ctx: &ViewerContext<'_> )

Save the current state of the viewport to the blueprint store. This should only be called if the tree was edited.

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