Struct rerun::archetypes::Arrows2D

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pub struct Arrows2D {
    pub vectors: Vec<Vector2D>,
    pub origins: Option<Vec<Position2D>>,
    pub radii: Option<Vec<Radius>>,
    pub colors: Option<Vec<Color>>,
    pub labels: Option<Vec<Text>>,
    pub show_labels: Option<ShowLabels>,
    pub draw_order: Option<DrawOrder>,
    pub class_ids: Option<Vec<ClassId>>,
}
Expand description

Archetype: 2D arrows with optional colors, radii, labels, etc.

§Example

§Simple batch of 2D arrows

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let rec = rerun::RecordingStreamBuilder::new("rerun_example_arrow2d").spawn()?;

    rec.log(
        "arrows",
        &rerun::Arrows2D::from_vectors([[1.0, 0.0], [0.0, -1.0], [-0.7, 0.7]])
            .with_radii([0.025])
            .with_origins([[0.25, 0.0], [0.25, 0.0], [-0.1, -0.1]])
            .with_colors([[255, 0, 0], [0, 255, 0], [127, 0, 255]])
            .with_labels(["right", "up", "left-down"]),
    )?;

    Ok(())
}

Fields§

§vectors: Vec<Vector2D>

All the vectors for each arrow in the batch.

§origins: Option<Vec<Position2D>>

All the origin (base) positions for each arrow in the batch.

If no origins are set, (0, 0) is used as the origin for each arrow.

§radii: Option<Vec<Radius>>

Optional radii for the arrows.

The shaft is rendered as a line with radius = 0.5 * radius. The tip is rendered with height = 2.0 * radius and radius = 1.0 * radius.

§colors: Option<Vec<Color>>

Optional colors for the points.

§labels: Option<Vec<Text>>

Optional text labels for the arrows.

If there’s a single label present, it will be placed at the center of the entity. Otherwise, each instance will have its own label.

§show_labels: Option<ShowLabels>

Optional choice of whether the text labels should be shown by default.

§draw_order: Option<DrawOrder>

An optional floating point value that specifies the 2D drawing order.

Objects with higher values are drawn on top of those with lower values.

§class_ids: Option<Vec<ClassId>>

Optional class Ids for the points.

The components::ClassId provides colors and labels if not specified explicitly.

Implementations§

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impl Arrows2D

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pub const NUM_COMPONENTS: usize = 9usize

The total number of components in the archetype: 1 required, 2 recommended, 6 optional

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impl Arrows2D

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pub fn with_origins( self, origins: impl IntoIterator<Item = impl Into<Position2D>> ) -> Arrows2D

All the origin (base) positions for each arrow in the batch.

If no origins are set, (0, 0) is used as the origin for each arrow.

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pub fn with_radii( self, radii: impl IntoIterator<Item = impl Into<Radius>> ) -> Arrows2D

Optional radii for the arrows.

The shaft is rendered as a line with radius = 0.5 * radius. The tip is rendered with height = 2.0 * radius and radius = 1.0 * radius.

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pub fn with_colors( self, colors: impl IntoIterator<Item = impl Into<Color>> ) -> Arrows2D

Optional colors for the points.

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pub fn with_labels( self, labels: impl IntoIterator<Item = impl Into<Text>> ) -> Arrows2D

Optional text labels for the arrows.

If there’s a single label present, it will be placed at the center of the entity. Otherwise, each instance will have its own label.

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pub fn with_show_labels(self, show_labels: impl Into<ShowLabels>) -> Arrows2D

Optional choice of whether the text labels should be shown by default.

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pub fn with_draw_order(self, draw_order: impl Into<DrawOrder>) -> Arrows2D

An optional floating point value that specifies the 2D drawing order.

Objects with higher values are drawn on top of those with lower values.

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pub fn with_class_ids( self, class_ids: impl IntoIterator<Item = impl Into<ClassId>> ) -> Arrows2D

Optional class Ids for the points.

The components::ClassId provides colors and labels if not specified explicitly.

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impl Arrows2D

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pub fn from_vectors( vectors: impl IntoIterator<Item = impl Into<Vector2D>> ) -> Arrows2D

Creates new 2D arrows pointing in the given directions, with a base at the origin (0, 0).

Trait Implementations§

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impl Archetype for Arrows2D

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type Indicator = GenericIndicatorComponent<Arrows2D>

The associated indicator component, whose presence indicates that the high-level archetype-based APIs were used to log the data. Read more
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fn name() -> ArchetypeName

The fully-qualified name of this archetype, e.g. rerun.archetypes.Points2D.
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fn display_name() -> &'static str

Readable name for displaying in ui.
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fn indicator() -> MaybeOwnedComponentBatch<'static>

Creates a ComponentBatch out of the associated Self::Indicator component. Read more
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fn required_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that must be provided by the user when constructing this archetype.
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fn recommended_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that should be provided by the user when constructing this archetype.
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fn optional_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that may be provided by the user when constructing this archetype.
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fn all_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that must, should and may be provided by the user when constructing this archetype. Read more
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fn from_arrow_components( arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)> ) -> Result<Arrows2D, DeserializationError>

Given an iterator of Arrow arrays and their respective ComponentNames, deserializes them into this archetype. Read more
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fn from_arrow( data: impl IntoIterator<Item = (Field, Box<dyn Array>)> ) -> Result<Self, DeserializationError>
where Self: Sized,

Given an iterator of Arrow arrays and their respective field metadata, deserializes them into this archetype. Read more
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impl AsComponents for Arrows2D

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fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>

Exposes the object’s contents as a set of ComponentBatchs. Read more
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fn to_arrow(&self) -> Result<Vec<(Field, Box<dyn Array>)>, SerializationError>

Serializes all non-null Components of this bundle into Arrow arrays. Read more
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impl Clone for Arrows2D

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fn clone(&self) -> Arrows2D

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Arrows2D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for Arrows2D

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fn eq(&self, other: &Arrows2D) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl SizeBytes for Arrows2D

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fn heap_size_bytes(&self) -> u64

Returns the total size of self on the heap, in bytes.
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fn is_pod() -> bool

Is Self just plain old data? Read more
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fn total_size_bytes(&self) -> u64

Returns the total size of self in bytes, accounting for both stack and heap space.
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fn stack_size_bytes(&self) -> u64

Returns the total size of self on the stack, in bytes. Read more
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impl ArchetypeReflectionMarker for Arrows2D

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impl StructuralPartialEq for Arrows2D

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