Struct rerun::archetypes::Arrows2D
source · pub struct Arrows2D {
pub vectors: Vec<Vector2D>,
pub origins: Option<Vec<Position2D>>,
pub radii: Option<Vec<Radius>>,
pub colors: Option<Vec<Color>>,
pub labels: Option<Vec<Text>>,
pub show_labels: Option<ShowLabels>,
pub draw_order: Option<DrawOrder>,
pub class_ids: Option<Vec<ClassId>>,
}
Expand description
Archetype: 2D arrows with optional colors, radii, labels, etc.
§Example
§Simple batch of 2D arrows
fn main() -> Result<(), Box<dyn std::error::Error>> {
let rec = rerun::RecordingStreamBuilder::new("rerun_example_arrow2d").spawn()?;
rec.log(
"arrows",
&rerun::Arrows2D::from_vectors([[1.0, 0.0], [0.0, -1.0], [-0.7, 0.7]])
.with_radii([0.025])
.with_origins([[0.25, 0.0], [0.25, 0.0], [-0.1, -0.1]])
.with_colors([[255, 0, 0], [0, 255, 0], [127, 0, 255]])
.with_labels(["right", "up", "left-down"]),
)?;
Ok(())
}
Fields§
§vectors: Vec<Vector2D>
All the vectors for each arrow in the batch.
origins: Option<Vec<Position2D>>
All the origin (base) positions for each arrow in the batch.
If no origins are set, (0, 0) is used as the origin for each arrow.
radii: Option<Vec<Radius>>
Optional radii for the arrows.
The shaft is rendered as a line with radius = 0.5 * radius
.
The tip is rendered with height = 2.0 * radius
and radius = 1.0 * radius
.
colors: Option<Vec<Color>>
Optional colors for the points.
labels: Option<Vec<Text>>
Optional text labels for the arrows.
If there’s a single label present, it will be placed at the center of the entity. Otherwise, each instance will have its own label.
show_labels: Option<ShowLabels>
Optional choice of whether the text labels should be shown by default.
draw_order: Option<DrawOrder>
An optional floating point value that specifies the 2D drawing order.
Objects with higher values are drawn on top of those with lower values.
class_ids: Option<Vec<ClassId>>
Optional class Ids for the points.
The components::ClassId
provides colors and labels if not specified explicitly.
Implementations§
source§impl Arrows2D
impl Arrows2D
sourcepub const NUM_COMPONENTS: usize = 9usize
pub const NUM_COMPONENTS: usize = 9usize
The total number of components in the archetype: 1 required, 2 recommended, 6 optional
source§impl Arrows2D
impl Arrows2D
sourcepub fn with_origins(
self,
origins: impl IntoIterator<Item = impl Into<Position2D>>
) -> Arrows2D
pub fn with_origins( self, origins: impl IntoIterator<Item = impl Into<Position2D>> ) -> Arrows2D
All the origin (base) positions for each arrow in the batch.
If no origins are set, (0, 0) is used as the origin for each arrow.
sourcepub fn with_radii(
self,
radii: impl IntoIterator<Item = impl Into<Radius>>
) -> Arrows2D
pub fn with_radii( self, radii: impl IntoIterator<Item = impl Into<Radius>> ) -> Arrows2D
Optional radii for the arrows.
The shaft is rendered as a line with radius = 0.5 * radius
.
The tip is rendered with height = 2.0 * radius
and radius = 1.0 * radius
.
sourcepub fn with_colors(
self,
colors: impl IntoIterator<Item = impl Into<Color>>
) -> Arrows2D
pub fn with_colors( self, colors: impl IntoIterator<Item = impl Into<Color>> ) -> Arrows2D
Optional colors for the points.
sourcepub fn with_labels(
self,
labels: impl IntoIterator<Item = impl Into<Text>>
) -> Arrows2D
pub fn with_labels( self, labels: impl IntoIterator<Item = impl Into<Text>> ) -> Arrows2D
Optional text labels for the arrows.
If there’s a single label present, it will be placed at the center of the entity. Otherwise, each instance will have its own label.
sourcepub fn with_show_labels(self, show_labels: impl Into<ShowLabels>) -> Arrows2D
pub fn with_show_labels(self, show_labels: impl Into<ShowLabels>) -> Arrows2D
Optional choice of whether the text labels should be shown by default.
sourcepub fn with_draw_order(self, draw_order: impl Into<DrawOrder>) -> Arrows2D
pub fn with_draw_order(self, draw_order: impl Into<DrawOrder>) -> Arrows2D
An optional floating point value that specifies the 2D drawing order.
Objects with higher values are drawn on top of those with lower values.
sourcepub fn with_class_ids(
self,
class_ids: impl IntoIterator<Item = impl Into<ClassId>>
) -> Arrows2D
pub fn with_class_ids( self, class_ids: impl IntoIterator<Item = impl Into<ClassId>> ) -> Arrows2D
Optional class Ids for the points.
The components::ClassId
provides colors and labels if not specified explicitly.
source§impl Arrows2D
impl Arrows2D
sourcepub fn from_vectors(
vectors: impl IntoIterator<Item = impl Into<Vector2D>>
) -> Arrows2D
pub fn from_vectors( vectors: impl IntoIterator<Item = impl Into<Vector2D>> ) -> Arrows2D
Creates new 2D arrows pointing in the given directions, with a base at the origin (0, 0).
Trait Implementations§
source§impl Archetype for Arrows2D
impl Archetype for Arrows2D
§type Indicator = GenericIndicatorComponent<Arrows2D>
type Indicator = GenericIndicatorComponent<Arrows2D>
source§fn name() -> ArchetypeName
fn name() -> ArchetypeName
rerun.archetypes.Points2D
.source§fn display_name() -> &'static str
fn display_name() -> &'static str
source§fn indicator() -> MaybeOwnedComponentBatch<'static>
fn indicator() -> MaybeOwnedComponentBatch<'static>
source§fn required_components() -> Cow<'static, [ComponentName]>
fn required_components() -> Cow<'static, [ComponentName]>
source§fn recommended_components() -> Cow<'static, [ComponentName]>
fn recommended_components() -> Cow<'static, [ComponentName]>
source§fn optional_components() -> Cow<'static, [ComponentName]>
fn optional_components() -> Cow<'static, [ComponentName]>
source§fn all_components() -> Cow<'static, [ComponentName]>
fn all_components() -> Cow<'static, [ComponentName]>
source§fn from_arrow_components(
arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)>
) -> Result<Arrows2D, DeserializationError>
fn from_arrow_components( arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)> ) -> Result<Arrows2D, DeserializationError>
ComponentNames
, deserializes them
into this archetype. Read moresource§fn from_arrow(
data: impl IntoIterator<Item = (Field, Box<dyn Array>)>
) -> Result<Self, DeserializationError>where
Self: Sized,
fn from_arrow(
data: impl IntoIterator<Item = (Field, Box<dyn Array>)>
) -> Result<Self, DeserializationError>where
Self: Sized,
source§impl AsComponents for Arrows2D
impl AsComponents for Arrows2D
source§fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>
fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>
ComponentBatch
s. Read moresource§impl PartialEq for Arrows2D
impl PartialEq for Arrows2D
source§impl SizeBytes for Arrows2D
impl SizeBytes for Arrows2D
source§fn heap_size_bytes(&self) -> u64
fn heap_size_bytes(&self) -> u64
self
on the heap, in bytes.source§fn total_size_bytes(&self) -> u64
fn total_size_bytes(&self) -> u64
self
in bytes, accounting for both stack and heap space.source§fn stack_size_bytes(&self) -> u64
fn stack_size_bytes(&self) -> u64
self
on the stack, in bytes. Read moreimpl ArchetypeReflectionMarker for Arrows2D
impl StructuralPartialEq for Arrows2D
Auto Trait Implementations§
impl Freeze for Arrows2D
impl RefUnwindSafe for Arrows2D
impl Send for Arrows2D
impl Sync for Arrows2D
impl Unpin for Arrows2D
impl UnwindSafe for Arrows2D
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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source§impl<T> CheckedAs for T
impl<T> CheckedAs for T
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T: CheckedCast<Dst>,
fn checked_as<Dst>(self) -> Option<Dst>where
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Src: CheckedCast<Dst>,
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
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(where Trait: Downcast
) to &Any
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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§fn instrument(self, span: Span) -> Instrumented<Self>
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source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
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source§fn into_request(self) -> Request<T>
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