Struct rerun::archetypes::Arrows2D
source · pub struct Arrows2D {
pub vectors: Option<SerializedComponentBatch>,
pub origins: Option<SerializedComponentBatch>,
pub radii: Option<SerializedComponentBatch>,
pub colors: Option<SerializedComponentBatch>,
pub labels: Option<SerializedComponentBatch>,
pub show_labels: Option<SerializedComponentBatch>,
pub draw_order: Option<SerializedComponentBatch>,
pub class_ids: Option<SerializedComponentBatch>,
}
Expand description
Archetype: 2D arrows with optional colors, radii, labels, etc.
§Example
§Simple batch of 2D arrows
fn main() -> Result<(), Box<dyn std::error::Error>> {
let rec = rerun::RecordingStreamBuilder::new("rerun_example_arrow2d").spawn()?;
rec.log(
"arrows",
&rerun::Arrows2D::from_vectors([[1.0, 0.0], [0.0, -1.0], [-0.7, 0.7]])
.with_radii([0.025])
.with_origins([[0.25, 0.0], [0.25, 0.0], [-0.1, -0.1]])
.with_colors([[255, 0, 0], [0, 255, 0], [127, 0, 255]])
.with_labels(["right", "up", "left-down"]),
)?;
Ok(())
}
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Fields§
§vectors: Option<SerializedComponentBatch>
All the vectors for each arrow in the batch.
origins: Option<SerializedComponentBatch>
All the origin (base) positions for each arrow in the batch.
If no origins are set, (0, 0) is used as the origin for each arrow.
radii: Option<SerializedComponentBatch>
Optional radii for the arrows.
The shaft is rendered as a line with radius = 0.5 * radius
.
The tip is rendered with height = 2.0 * radius
and radius = 1.0 * radius
.
colors: Option<SerializedComponentBatch>
Optional colors for the points.
labels: Option<SerializedComponentBatch>
Optional text labels for the arrows.
If there’s a single label present, it will be placed at the center of the entity. Otherwise, each instance will have its own label.
show_labels: Option<SerializedComponentBatch>
Optional choice of whether the text labels should be shown by default.
draw_order: Option<SerializedComponentBatch>
An optional floating point value that specifies the 2D drawing order.
Objects with higher values are drawn on top of those with lower values.
class_ids: Option<SerializedComponentBatch>
Optional class Ids for the points.
The components::ClassId
provides colors and labels if not specified explicitly.
Implementations§
source§impl Arrows2D
impl Arrows2D
sourcepub fn descriptor_vectors() -> ComponentDescriptor
pub fn descriptor_vectors() -> ComponentDescriptor
Returns the ComponentDescriptor
for Self::vectors
.
sourcepub fn descriptor_origins() -> ComponentDescriptor
pub fn descriptor_origins() -> ComponentDescriptor
Returns the ComponentDescriptor
for Self::origins
.
sourcepub fn descriptor_radii() -> ComponentDescriptor
pub fn descriptor_radii() -> ComponentDescriptor
Returns the ComponentDescriptor
for Self::radii
.
sourcepub fn descriptor_colors() -> ComponentDescriptor
pub fn descriptor_colors() -> ComponentDescriptor
Returns the ComponentDescriptor
for Self::colors
.
sourcepub fn descriptor_labels() -> ComponentDescriptor
pub fn descriptor_labels() -> ComponentDescriptor
Returns the ComponentDescriptor
for Self::labels
.
sourcepub fn descriptor_show_labels() -> ComponentDescriptor
pub fn descriptor_show_labels() -> ComponentDescriptor
Returns the ComponentDescriptor
for Self::show_labels
.
sourcepub fn descriptor_draw_order() -> ComponentDescriptor
pub fn descriptor_draw_order() -> ComponentDescriptor
Returns the ComponentDescriptor
for Self::draw_order
.
sourcepub fn descriptor_class_ids() -> ComponentDescriptor
pub fn descriptor_class_ids() -> ComponentDescriptor
Returns the ComponentDescriptor
for Self::class_ids
.
sourcepub fn descriptor_indicator() -> ComponentDescriptor
pub fn descriptor_indicator() -> ComponentDescriptor
Returns the ComponentDescriptor
for the associated indicator component.
source§impl Arrows2D
impl Arrows2D
sourcepub const NUM_COMPONENTS: usize = 9usize
pub const NUM_COMPONENTS: usize = 9usize
The total number of components in the archetype: 1 required, 2 recommended, 6 optional
source§impl Arrows2D
impl Arrows2D
sourcepub fn update_fields() -> Arrows2D
pub fn update_fields() -> Arrows2D
Update only some specific fields of a Arrows2D
.
sourcepub fn clear_fields() -> Arrows2D
pub fn clear_fields() -> Arrows2D
Clear all the fields of a Arrows2D
.
sourcepub fn columns<I>(
self,
_lengths: I,
) -> Result<impl Iterator<Item = SerializedComponentColumn>, SerializationError>
pub fn columns<I>( self, _lengths: I, ) -> Result<impl Iterator<Item = SerializedComponentColumn>, SerializationError>
Partitions the component data into multiple sub-batches.
Specifically, this transforms the existing SerializedComponentBatch
es data into SerializedComponentColumn
s
instead, via SerializedComponentBatch::partitioned
.
This makes it possible to use RecordingStream::send_columns
to send columnar data directly into Rerun.
The specified lengths
must sum to the total length of the component batch.
sourcepub fn columns_of_unit_batches(
self,
) -> Result<impl Iterator<Item = SerializedComponentColumn>, SerializationError>
pub fn columns_of_unit_batches( self, ) -> Result<impl Iterator<Item = SerializedComponentColumn>, SerializationError>
Helper to partition the component data into unit-length sub-batches.
This is semantically similar to calling Self::columns
with std::iter::take(1).repeat(n)
,
where n
is automatically guessed.
sourcepub fn with_vectors(
self,
vectors: impl IntoIterator<Item = impl Into<Vector2D>>,
) -> Arrows2D
pub fn with_vectors( self, vectors: impl IntoIterator<Item = impl Into<Vector2D>>, ) -> Arrows2D
All the vectors for each arrow in the batch.
sourcepub fn with_origins(
self,
origins: impl IntoIterator<Item = impl Into<Position2D>>,
) -> Arrows2D
pub fn with_origins( self, origins: impl IntoIterator<Item = impl Into<Position2D>>, ) -> Arrows2D
All the origin (base) positions for each arrow in the batch.
If no origins are set, (0, 0) is used as the origin for each arrow.
sourcepub fn with_radii(
self,
radii: impl IntoIterator<Item = impl Into<Radius>>,
) -> Arrows2D
pub fn with_radii( self, radii: impl IntoIterator<Item = impl Into<Radius>>, ) -> Arrows2D
Optional radii for the arrows.
The shaft is rendered as a line with radius = 0.5 * radius
.
The tip is rendered with height = 2.0 * radius
and radius = 1.0 * radius
.
sourcepub fn with_colors(
self,
colors: impl IntoIterator<Item = impl Into<Color>>,
) -> Arrows2D
pub fn with_colors( self, colors: impl IntoIterator<Item = impl Into<Color>>, ) -> Arrows2D
Optional colors for the points.
sourcepub fn with_labels(
self,
labels: impl IntoIterator<Item = impl Into<Text>>,
) -> Arrows2D
pub fn with_labels( self, labels: impl IntoIterator<Item = impl Into<Text>>, ) -> Arrows2D
Optional text labels for the arrows.
If there’s a single label present, it will be placed at the center of the entity. Otherwise, each instance will have its own label.
sourcepub fn with_show_labels(self, show_labels: impl Into<ShowLabels>) -> Arrows2D
pub fn with_show_labels(self, show_labels: impl Into<ShowLabels>) -> Arrows2D
Optional choice of whether the text labels should be shown by default.
sourcepub fn with_many_show_labels(
self,
show_labels: impl IntoIterator<Item = impl Into<ShowLabels>>,
) -> Arrows2D
pub fn with_many_show_labels( self, show_labels: impl IntoIterator<Item = impl Into<ShowLabels>>, ) -> Arrows2D
This method makes it possible to pack multiple crate::components::ShowLabels
in a single component batch.
This only makes sense when used in conjunction with Self::columns
. Self::with_show_labels
should
be used when logging a single row’s worth of data.
sourcepub fn with_draw_order(self, draw_order: impl Into<DrawOrder>) -> Arrows2D
pub fn with_draw_order(self, draw_order: impl Into<DrawOrder>) -> Arrows2D
An optional floating point value that specifies the 2D drawing order.
Objects with higher values are drawn on top of those with lower values.
sourcepub fn with_many_draw_order(
self,
draw_order: impl IntoIterator<Item = impl Into<DrawOrder>>,
) -> Arrows2D
pub fn with_many_draw_order( self, draw_order: impl IntoIterator<Item = impl Into<DrawOrder>>, ) -> Arrows2D
This method makes it possible to pack multiple crate::components::DrawOrder
in a single component batch.
This only makes sense when used in conjunction with Self::columns
. Self::with_draw_order
should
be used when logging a single row’s worth of data.
sourcepub fn with_class_ids(
self,
class_ids: impl IntoIterator<Item = impl Into<ClassId>>,
) -> Arrows2D
pub fn with_class_ids( self, class_ids: impl IntoIterator<Item = impl Into<ClassId>>, ) -> Arrows2D
Optional class Ids for the points.
The components::ClassId
provides colors and labels if not specified explicitly.
source§impl Arrows2D
impl Arrows2D
sourcepub fn from_vectors(
vectors: impl IntoIterator<Item = impl Into<Vector2D>>,
) -> Arrows2D
pub fn from_vectors( vectors: impl IntoIterator<Item = impl Into<Vector2D>>, ) -> Arrows2D
Creates new 2D arrows pointing in the given directions, with a base at the origin (0, 0).
Trait Implementations§
source§impl Archetype for Arrows2D
impl Archetype for Arrows2D
§type Indicator = GenericIndicatorComponent<Arrows2D>
type Indicator = GenericIndicatorComponent<Arrows2D>
source§fn name() -> ArchetypeName
fn name() -> ArchetypeName
rerun.archetypes.Points2D
.source§fn display_name() -> &'static str
fn display_name() -> &'static str
source§fn required_components() -> Cow<'static, [ComponentDescriptor]>
fn required_components() -> Cow<'static, [ComponentDescriptor]>
source§fn recommended_components() -> Cow<'static, [ComponentDescriptor]>
fn recommended_components() -> Cow<'static, [ComponentDescriptor]>
source§fn optional_components() -> Cow<'static, [ComponentDescriptor]>
fn optional_components() -> Cow<'static, [ComponentDescriptor]>
source§fn all_components() -> Cow<'static, [ComponentDescriptor]>
fn all_components() -> Cow<'static, [ComponentDescriptor]>
source§fn from_arrow_components(
arrow_data: impl IntoIterator<Item = (ComponentDescriptor, Arc<dyn Array>)>,
) -> Result<Arrows2D, DeserializationError>
fn from_arrow_components( arrow_data: impl IntoIterator<Item = (ComponentDescriptor, Arc<dyn Array>)>, ) -> Result<Arrows2D, DeserializationError>
ComponentNames
, deserializes them
into this archetype. Read moresource§fn from_arrow(
data: impl IntoIterator<Item = (Field, Arc<dyn Array>)>,
) -> Result<Self, DeserializationError>where
Self: Sized,
fn from_arrow(
data: impl IntoIterator<Item = (Field, Arc<dyn Array>)>,
) -> Result<Self, DeserializationError>where
Self: Sized,
source§impl AsComponents for Arrows2D
impl AsComponents for Arrows2D
source§fn as_serialized_batches(&self) -> Vec<SerializedComponentBatch>
fn as_serialized_batches(&self) -> Vec<SerializedComponentBatch>
SerializedComponentBatch
es. Read moresource§impl PartialEq for Arrows2D
impl PartialEq for Arrows2D
source§impl SizeBytes for Arrows2D
impl SizeBytes for Arrows2D
source§fn heap_size_bytes(&self) -> u64
fn heap_size_bytes(&self) -> u64
self
uses on the heap. Read moresource§fn total_size_bytes(&self) -> u64
fn total_size_bytes(&self) -> u64
self
in bytes, accounting for both stack and heap space.source§fn stack_size_bytes(&self) -> u64
fn stack_size_bytes(&self) -> u64
self
on the stack, in bytes. Read moreimpl ArchetypeReflectionMarker for Arrows2D
impl StructuralPartialEq for Arrows2D
Auto Trait Implementations§
impl Freeze for Arrows2D
impl !RefUnwindSafe for Arrows2D
impl Send for Arrows2D
impl Sync for Arrows2D
impl Unpin for Arrows2D
impl !UnwindSafe for Arrows2D
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