Struct rerun::components::ViewCoordinates

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#[repr(transparent)]
pub struct ViewCoordinates(pub ViewCoordinates);
Expand description

Component: How we interpret the coordinate system of an entity/space.

For instance: What is “up”? What does the Z axis mean?

The three coordinates are always ordered as [x, y, z].

For example [Right, Down, Forward] means that the X axis points to the right, the Y axis points down, and the Z axis points forward.

Rerun does not yet support left-handed coordinate systems.

The following constants are used to represent the different directions:

  • Up = 1
  • Down = 2
  • Right = 3
  • Left = 4
  • Forward = 5
  • Back = 6

Tuple Fields§

§0: ViewCoordinates

The directions of the [x, y, z] axes.

Implementations§

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impl ViewCoordinates

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pub const fn new(x: ViewDir, y: ViewDir, z: ViewDir) -> ViewCoordinates

Construct a new ViewCoordinates from an array of ViewDirs.

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pub fn from_up_and_handedness( up: SignedAxis3, handedness: Handedness ) -> ViewCoordinates

Chooses a coordinate system based on just an up-axis.

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pub fn sanity_check(&self) -> Result<(), String>

Returns an error if this does not span all three dimensions.

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pub fn up(&self) -> Option<SignedAxis3>

The up-axis.

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pub fn right(&self) -> Option<SignedAxis3>

The right-axis.

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pub fn forward(&self) -> Option<SignedAxis3>

The forward-axis.

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pub fn describe_short(&self) -> String

Describe using three letters, e.g. RDF for X=Right, Y=Down, Z=Forward.

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pub fn describe(&self) -> String

A long description of the coordinate system, explicitly writing out all directions.

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pub fn from_other(&self, other: &ViewCoordinates) -> Mat3

Returns a matrix that transforms from another coordinate system to this (self) one.

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pub fn to_rdf(&self) -> Mat3

Returns a matrix that transforms this coordinate system to RDF.

(RDF: X=Right, Y=Down, Z=Forward)

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pub fn from_rdf(&self) -> Mat3

Returns a matrix that transforms from RDF to this coordinate system.

(RDF: X=Right, Y=Down, Z=Forward)

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pub fn to_rub(&self) -> Mat3

Returns a matrix that transforms this coordinate system to RUB.

(RUB: X=Right, Y=Up, Z=Back)

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pub fn from_rub(&self) -> Mat3

Returns a matrix that transforms from RUB to this coordinate system.

(RUB: X=Right, Y=Up, Z=Back)

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pub fn from_rub_quat(&self) -> Result<Quat, String>

Returns a quaternion that rotates from RUB to this coordinate system.

Errors if the coordinate system is left-handed or degenerate.

(RUB: X=Right, Y=Up, Z=Back)

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pub fn handedness(&self) -> Result<Handedness, String>

Returns whether or not this coordinate system is left or right handed.

If the coordinate system is degenerate, an error is returned.

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impl ViewCoordinates

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pub const ULF: ViewCoordinates = _

X=Up, Y=Left, Z=Forward

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const UFL: ViewCoordinates = _

X=Up, Y=Forward, Z=Left

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pub const LUF: ViewCoordinates = _

X=Left, Y=Up, Z=Forward

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pub const LFU: ViewCoordinates = _

X=Left, Y=Forward, Z=Up

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const FUL: ViewCoordinates = _

X=Forward, Y=Up, Z=Left

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const FLU: ViewCoordinates = _

X=Forward, Y=Left, Z=Up

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pub const ULB: ViewCoordinates = _

X=Up, Y=Left, Z=Back

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pub const UBL: ViewCoordinates = _

X=Up, Y=Back, Z=Left

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const LUB: ViewCoordinates = _

X=Left, Y=Up, Z=Back

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const LBU: ViewCoordinates = _

X=Left, Y=Back, Z=Up

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pub const BUL: ViewCoordinates = _

X=Back, Y=Up, Z=Left

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pub const BLU: ViewCoordinates = _

X=Back, Y=Left, Z=Up

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const URF: ViewCoordinates = _

X=Up, Y=Right, Z=Forward

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pub const UFR: ViewCoordinates = _

X=Up, Y=Forward, Z=Right

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const RUF: ViewCoordinates = _

X=Right, Y=Up, Z=Forward

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const RFU: ViewCoordinates = _

X=Right, Y=Forward, Z=Up

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pub const FUR: ViewCoordinates = _

X=Forward, Y=Up, Z=Right

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pub const FRU: ViewCoordinates = _

X=Forward, Y=Right, Z=Up

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const URB: ViewCoordinates = _

X=Up, Y=Right, Z=Back

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const UBR: ViewCoordinates = _

X=Up, Y=Back, Z=Right

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pub const RUB: ViewCoordinates = _

X=Right, Y=Up, Z=Back

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pub const RBU: ViewCoordinates = _

X=Right, Y=Back, Z=Up

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const BUR: ViewCoordinates = _

X=Back, Y=Up, Z=Right

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const BRU: ViewCoordinates = _

X=Back, Y=Right, Z=Up

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pub const DLF: ViewCoordinates = _

X=Down, Y=Left, Z=Forward

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pub const DFL: ViewCoordinates = _

X=Down, Y=Forward, Z=Left

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const LDF: ViewCoordinates = _

X=Left, Y=Down, Z=Forward

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const LFD: ViewCoordinates = _

X=Left, Y=Forward, Z=Down

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pub const FDL: ViewCoordinates = _

X=Forward, Y=Down, Z=Left

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pub const FLD: ViewCoordinates = _

X=Forward, Y=Left, Z=Down

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const DLB: ViewCoordinates = _

X=Down, Y=Left, Z=Back

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const DBL: ViewCoordinates = _

X=Down, Y=Back, Z=Left

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pub const LDB: ViewCoordinates = _

X=Left, Y=Down, Z=Back

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pub const LBD: ViewCoordinates = _

X=Left, Y=Back, Z=Down

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const BDL: ViewCoordinates = _

X=Back, Y=Down, Z=Left

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const BLD: ViewCoordinates = _

X=Back, Y=Left, Z=Down

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pub const DRF: ViewCoordinates = _

X=Down, Y=Right, Z=Forward

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const DFR: ViewCoordinates = _

X=Down, Y=Forward, Z=Right

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pub const RDF: ViewCoordinates = _

X=Right, Y=Down, Z=Forward

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pub const RFD: ViewCoordinates = _

X=Right, Y=Forward, Z=Down

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const FDR: ViewCoordinates = _

X=Forward, Y=Down, Z=Right

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const FRD: ViewCoordinates = _

X=Forward, Y=Right, Z=Down

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pub const DRB: ViewCoordinates = _

X=Down, Y=Right, Z=Back

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pub const DBR: ViewCoordinates = _

X=Down, Y=Back, Z=Right

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const RDB: ViewCoordinates = _

X=Right, Y=Down, Z=Back

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const RBD: ViewCoordinates = _

X=Right, Y=Back, Z=Down

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pub const BDR: ViewCoordinates = _

X=Back, Y=Down, Z=Right

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pub const BRD: ViewCoordinates = _

X=Back, Y=Right, Z=Down

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const RIGHT_HAND_X_UP: ViewCoordinates = _

X=Up, Y=Right, Z=Forward

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pub const RIGHT_HAND_X_DOWN: ViewCoordinates = _

X=Down, Y=Right, Z=Back

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pub const RIGHT_HAND_Y_UP: ViewCoordinates = _

X=Right, Y=Up, Z=Back

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pub const RIGHT_HAND_Y_DOWN: ViewCoordinates = _

X=Right, Y=Down, Z=Forward

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pub const RIGHT_HAND_Z_UP: ViewCoordinates = _

X=Right, Y=Forward, Z=Up

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pub const RIGHT_HAND_Z_DOWN: ViewCoordinates = _

X=Right, Y=Back, Z=Down

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pub const LEFT_HAND_X_UP: ViewCoordinates = _

X=Up, Y=Right, Z=Back

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const LEFT_HAND_X_DOWN: ViewCoordinates = _

X=Down, Y=Right, Z=Forward

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const LEFT_HAND_Y_UP: ViewCoordinates = _

X=Right, Y=Up, Z=Forward

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const LEFT_HAND_Y_DOWN: ViewCoordinates = _

X=Right, Y=Down, Z=Back

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const LEFT_HAND_Z_UP: ViewCoordinates = _

X=Right, Y=Back, Z=Up

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const LEFT_HAND_Z_DOWN: ViewCoordinates = _

X=Right, Y=Forward, Z=Down

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

Methods from Deref<Target = [u8; 3]>§

1.57.0 · source

pub fn as_slice(&self) -> &[T]

Returns a slice containing the entire array. Equivalent to &s[..].

1.57.0 · source

pub fn as_mut_slice(&mut self) -> &mut [T]

Returns a mutable slice containing the entire array. Equivalent to &mut s[..].

1.77.0 · source

pub fn each_ref(&self) -> [&T; N]

Borrows each element and returns an array of references with the same size as self.

§Example
let floats = [3.1, 2.7, -1.0];
let float_refs: [&f64; 3] = floats.each_ref();
assert_eq!(float_refs, [&3.1, &2.7, &-1.0]);

This method is particularly useful if combined with other methods, like map. This way, you can avoid moving the original array if its elements are not Copy.

let strings = ["Ferris".to_string(), "♥".to_string(), "Rust".to_string()];
let is_ascii = strings.each_ref().map(|s| s.is_ascii());
assert_eq!(is_ascii, [true, false, true]);

// We can still access the original array: it has not been moved.
assert_eq!(strings.len(), 3);
1.77.0 · source

pub fn each_mut(&mut self) -> [&mut T; N]

Borrows each element mutably and returns an array of mutable references with the same size as self.

§Example

let mut floats = [3.1, 2.7, -1.0];
let float_refs: [&mut f64; 3] = floats.each_mut();
*float_refs[0] = 0.0;
assert_eq!(float_refs, [&mut 0.0, &mut 2.7, &mut -1.0]);
assert_eq!(floats, [0.0, 2.7, -1.0]);
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pub fn split_array_ref<const M: usize>(&self) -> (&[T; M], &[T])

🔬This is a nightly-only experimental API. (split_array)

Divides one array reference into two at an index.

The first will contain all indices from [0, M) (excluding the index M itself) and the second will contain all indices from [M, N) (excluding the index N itself).

§Panics

Panics if M > N.

§Examples
#![feature(split_array)]

let v = [1, 2, 3, 4, 5, 6];

{
   let (left, right) = v.split_array_ref::<0>();
   assert_eq!(left, &[]);
   assert_eq!(right, &[1, 2, 3, 4, 5, 6]);
}

{
    let (left, right) = v.split_array_ref::<2>();
    assert_eq!(left, &[1, 2]);
    assert_eq!(right, &[3, 4, 5, 6]);
}

{
    let (left, right) = v.split_array_ref::<6>();
    assert_eq!(left, &[1, 2, 3, 4, 5, 6]);
    assert_eq!(right, &[]);
}
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pub fn split_array_mut<const M: usize>(&mut self) -> (&mut [T; M], &mut [T])

🔬This is a nightly-only experimental API. (split_array)

Divides one mutable array reference into two at an index.

The first will contain all indices from [0, M) (excluding the index M itself) and the second will contain all indices from [M, N) (excluding the index N itself).

§Panics

Panics if M > N.

§Examples
#![feature(split_array)]

let mut v = [1, 0, 3, 0, 5, 6];
let (left, right) = v.split_array_mut::<2>();
assert_eq!(left, &mut [1, 0][..]);
assert_eq!(right, &mut [3, 0, 5, 6]);
left[1] = 2;
right[1] = 4;
assert_eq!(v, [1, 2, 3, 4, 5, 6]);
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pub fn rsplit_array_ref<const M: usize>(&self) -> (&[T], &[T; M])

🔬This is a nightly-only experimental API. (split_array)

Divides one array reference into two at an index from the end.

The first will contain all indices from [0, N - M) (excluding the index N - M itself) and the second will contain all indices from [N - M, N) (excluding the index N itself).

§Panics

Panics if M > N.

§Examples
#![feature(split_array)]

let v = [1, 2, 3, 4, 5, 6];

{
   let (left, right) = v.rsplit_array_ref::<0>();
   assert_eq!(left, &[1, 2, 3, 4, 5, 6]);
   assert_eq!(right, &[]);
}

{
    let (left, right) = v.rsplit_array_ref::<2>();
    assert_eq!(left, &[1, 2, 3, 4]);
    assert_eq!(right, &[5, 6]);
}

{
    let (left, right) = v.rsplit_array_ref::<6>();
    assert_eq!(left, &[]);
    assert_eq!(right, &[1, 2, 3, 4, 5, 6]);
}
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pub fn rsplit_array_mut<const M: usize>(&mut self) -> (&mut [T], &mut [T; M])

🔬This is a nightly-only experimental API. (split_array)

Divides one mutable array reference into two at an index from the end.

The first will contain all indices from [0, N - M) (excluding the index N - M itself) and the second will contain all indices from [N - M, N) (excluding the index N itself).

§Panics

Panics if M > N.

§Examples
#![feature(split_array)]

let mut v = [1, 0, 3, 0, 5, 6];
let (left, right) = v.rsplit_array_mut::<4>();
assert_eq!(left, &mut [1, 0]);
assert_eq!(right, &mut [3, 0, 5, 6][..]);
left[1] = 2;
right[1] = 4;
assert_eq!(v, [1, 2, 3, 4, 5, 6]);
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pub fn as_ascii(&self) -> Option<&[AsciiChar; N]>

🔬This is a nightly-only experimental API. (ascii_char)

Converts this array of bytes into a array of ASCII characters, or returns None if any of the characters is non-ASCII.

§Examples
#![feature(ascii_char)]
#![feature(const_option)]

const HEX_DIGITS: [std::ascii::Char; 16] =
    *b"0123456789abcdef".as_ascii().unwrap();

assert_eq!(HEX_DIGITS[1].as_str(), "1");
assert_eq!(HEX_DIGITS[10].as_str(), "a");
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pub unsafe fn as_ascii_unchecked(&self) -> &[AsciiChar; N]

🔬This is a nightly-only experimental API. (ascii_char)

Converts this array of bytes into a array of ASCII characters, without checking whether they’re valid.

§Safety

Every byte in the array must be in 0..=127, or else this is UB.

Trait Implementations§

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impl Borrow<ViewCoordinates> for ViewCoordinates

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fn borrow(&self) -> &ViewCoordinates

Immutably borrows from an owned value. Read more
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impl Clone for ViewCoordinates

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fn clone(&self) -> ViewCoordinates

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ViewCoordinates

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for ViewCoordinates

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fn default() -> ViewCoordinates

Returns the “default value” for a type. Read more
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impl Deref for ViewCoordinates

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type Target = ViewCoordinates

The resulting type after dereferencing.
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fn deref(&self) -> &ViewCoordinates

Dereferences the value.
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impl DerefMut for ViewCoordinates

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fn deref_mut(&mut self) -> &mut ViewCoordinates

Mutably dereferences the value.
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impl<T> From<T> for ViewCoordinates

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fn from(v: T) -> ViewCoordinates

Converts to this type from the input type.
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impl FromStr for ViewCoordinates

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type Err = String

The associated error which can be returned from parsing.
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fn from_str( s: &str ) -> Result<ViewCoordinates, <ViewCoordinates as FromStr>::Err>

Parses a string s to return a value of this type. Read more
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impl Loggable for ViewCoordinates

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type Name = ComponentName

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fn name() -> <ViewCoordinates as Loggable>::Name

The fully-qualified name of this loggable, e.g. rerun.datatypes.Vec2D.
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fn arrow_datatype() -> DataType

The underlying arrow2::datatypes::DataType, excluding datatype extensions.
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fn to_arrow_opt<'a>( data: impl IntoIterator<Item = Option<impl Into<Cow<'a, ViewCoordinates>>>> ) -> Result<Box<dyn Array>, SerializationError>
where ViewCoordinates: Clone + 'a,

Given an iterator of options of owned or reference values to the current Loggable, serializes them into an Arrow array. Read more
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fn from_arrow_opt( arrow_data: &(dyn Array + 'static) ) -> Result<Vec<Option<ViewCoordinates>>, DeserializationError>

Given an Arrow array, deserializes it into a collection of optional Loggables.
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fn from_arrow( arrow_data: &(dyn Array + 'static) ) -> Result<Vec<ViewCoordinates>, DeserializationError>

Given an Arrow array, deserializes it into a collection of Loggables.
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fn to_arrow<'a>( data: impl IntoIterator<Item = impl Into<Cow<'a, Self>>> ) -> Result<Box<dyn Array>, SerializationError>
where Self: 'a,

Given an iterator of owned or reference values to the current Loggable, serializes them into an Arrow array. Read more
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impl PartialEq for ViewCoordinates

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fn eq(&self, other: &ViewCoordinates) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl SizeBytes for ViewCoordinates

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fn heap_size_bytes(&self) -> u64

Returns the total size of self on the heap, in bytes.
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fn is_pod() -> bool

Is Self just plain old data? Read more
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fn total_size_bytes(&self) -> u64

Returns the total size of self in bytes, accounting for both stack and heap space.
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fn stack_size_bytes(&self) -> u64

Returns the total size of self on the stack, in bytes. Read more
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impl Zeroable for ViewCoordinates

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fn zeroed() -> Self

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impl Copy for ViewCoordinates

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impl Eq for ViewCoordinates

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impl Pod for ViewCoordinates

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impl StructuralPartialEq for ViewCoordinates

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Serializes the batch into an Arrow list array with a single component per list.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoRequest<T> for T

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fn into_request(self) -> Request<T>

Wrap the input message T in a tonic::Request
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impl<L> LoggableBatch for L
where L: Clone + Loggable,

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type Name = <L as Loggable>::Name

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fn name(&self) -> <L as LoggableBatch>::Name

The fully-qualified name of this batch, e.g. rerun.datatypes.Vec2D.
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fn to_arrow(&self) -> Result<Box<dyn Array>, SerializationError>

Serializes the batch into an Arrow array.
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impl<Src, Dst> LosslessTryInto<Dst> for Src
where Dst: LosslessTryFrom<Src>,

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fn lossless_try_into(self) -> Option<Dst>

Performs the conversion.
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impl<Src, Dst> LossyInto<Dst> for Src
where Dst: LossyFrom<Src>,

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fn lossy_into(self) -> Dst

Performs the conversion.
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impl<T> NoneValue for T
where T: Default,

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type NoneType = T

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fn null_value() -> T

The none-equivalent value.
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impl<T> OverflowingAs for T

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fn overflowing_as<Dst>(self) -> (Dst, bool)
where T: OverflowingCast<Dst>,

Casts the value.
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impl<Src, Dst> OverflowingCastFrom<Src> for Dst
where Src: OverflowingCast<Dst>,

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fn overflowing_cast_from(src: Src) -> (Dst, bool)

Casts the value.
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> SaturatingAs for T

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fn saturating_as<Dst>(self) -> Dst
where T: SaturatingCast<Dst>,

Casts the value.
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impl<Src, Dst> SaturatingCastFrom<Src> for Dst
where Src: SaturatingCast<Dst>,

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fn saturating_cast_from(src: Src) -> Dst

Casts the value.
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impl<T> To for T
where T: ?Sized,

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fn to<T>(self) -> T
where Self: Into<T>,

Converts to T by calling Into<T>::into.
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fn try_to<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Tries to convert to T by calling TryInto<T>::try_into.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> UnwrappedAs for T

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fn unwrapped_as<Dst>(self) -> Dst
where T: UnwrappedCast<Dst>,

Casts the value.
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impl<Src, Dst> UnwrappedCastFrom<Src> for Dst
where Src: UnwrappedCast<Dst>,

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fn unwrapped_cast_from(src: Src) -> Dst

Casts the value.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T> WrappingAs for T

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fn wrapping_as<Dst>(self) -> Dst
where T: WrappingCast<Dst>,

Casts the value.
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impl<Src, Dst> WrappingCastFrom<Src> for Dst
where Src: WrappingCast<Dst>,

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fn wrapping_cast_from(src: Src) -> Dst

Casts the value.
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impl<T> Allocation for T
where T: RefUnwindSafe + Send + Sync,

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impl<T> AnyBitPattern for T
where T: Pod,

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impl<L> Component for L
where L: Loggable<Name = ComponentName>,

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impl<T> NoUninit for T
where T: Pod,

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impl<T> Ungil for T
where T: Send,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,