pub enum TextureId {
Managed(u64),
User(u64),
}
Expand description
Variants§
Managed(u64)
Textures allocated using TextureManager
.
The first texture (TextureId::Managed(0)
) is used for the font data.
User(u64)
Your own texture, defined in any which way you want. The backend renderer will presumably use this to look up what texture to use.
Trait Implementations§
§impl<'de> Deserialize<'de> for TextureId
impl<'de> Deserialize<'de> for TextureId
§fn deserialize<__D>(
__deserializer: __D
) -> Result<TextureId, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<TextureId, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl From<&TextureHandle> for TextureId
impl From<&TextureHandle> for TextureId
§fn from(handle: &TextureHandle) -> TextureId
fn from(handle: &TextureHandle) -> TextureId
Converts to this type from the input type.
§impl From<&mut TextureHandle> for TextureId
impl From<&mut TextureHandle> for TextureId
§fn from(handle: &mut TextureHandle) -> TextureId
fn from(handle: &mut TextureHandle) -> TextureId
Converts to this type from the input type.
§impl Ord for TextureId
impl Ord for TextureId
§impl PartialOrd for TextureId
impl PartialOrd for TextureId
§fn partial_cmp(&self, other: &TextureId) -> Option<Ordering>
fn partial_cmp(&self, other: &TextureId) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read more§impl Serialize for TextureId
impl Serialize for TextureId
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl Copy for TextureId
impl Eq for TextureId
impl StructuralPartialEq for TextureId
Auto Trait Implementations§
impl Freeze for TextureId
impl RefUnwindSafe for TextureId
impl Send for TextureId
impl Sync for TextureId
impl Unpin for TextureId
impl UnwindSafe for TextureId
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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impl<T> CheckedAs for T
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T: CheckedCast<Dst>,
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T: CheckedCast<Dst>,
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Src: CheckedCast<Dst>,
impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
Src: CheckedCast<Dst>,
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Casts the value.
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impl<Q, K> Comparable<K> for Q
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T: Any,
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Checks if this value is equivalent to the given key. Read more
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Compare self to
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